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Shop and currencies

The shop

The shop opens from the main menu (Shop), from level 9 (see Levels, ranks and prestige): the first time you open it, a tour gives you 150 Ankou Coins. At the top of the screen, next to the title, five tabs: Featured (the weekly showcase, opened first), Skins (bundles and weapon skins), Charms, Pass & Nectar (Battle Pass, Moon Nectar) and Coins (the packs sold through Discord). On the right, your Ankou Coin balance: its + button opens the Coins tab. Everything there is paid in Ankou Coins, earned by playing or bought in packs. Each item has its own colour, shown by the stripe on its card.

The Featured tab puts one item in the spotlight in a large animated banner: its picture, its pitch, its contents and a countdown to the next showcase. The spotlight changes every Monday at 00:00 (UTC), rotating between the Low Tide Pack, the Sunken Ys Pack, the Ankou’s Scythe, the Las Vegas Pack, The Ankou’s Cart, the Ossuary Pack and the Korrigan Starter Pack; an item you already own gives way to the next one. In the banner, Buy opens the item’s inspection straight on the purchase window, Try for 60s puts the skin in your hands at the shooting range (The shop) and See contents opens the inspection. Below the banner, four shortcuts lead to the rest of the shop: the doubled first purchase (as long as you haven’t bought anything, otherwise the Coin packs), the next items of the showcase (the ones you don’t own first) and the current season’s Premium pass (if you don’t own it yet). Each tile opens the relevant tab and inspection.

Buying Coins

PackCoinsFreeTotal
Handful of Coins500—500
Ferryman’s Purse (“Most popular”)1,000+1001,100
Ankou’s Satchel2,000+4002,400
Chest of Ys4,000+1,0005,000
Treasure of the City of Ys (“Best value”)10,000+3,00013,000
  • Packs are bought in the Discord Activity, with a Discord account: launch ANKOU from a voice channel. Outside the Activity or with a guest account, the shop says so and packs can’t be bought.
  • The price is shown by Discord, in your currency, on each pack’s button, and payment goes through Discord’s secure window. Each card also shows the share of free Coins (from +10% to +30%).
  • Coins reach your account as soon as the purchase is done; “Your purchases” lists the credited packs. A purchase completed elsewhere (the app’s store in Discord) is credited the same way, even before level 9: the game checks when you reach the main menu. A first real Coin purchase opens the Shop and the Battle Pass right away.
  • If the server couldn’t check a purchase with Discord, reopen the shop a little later: no Coins you bought are lost.

First purchase doubled

Your first Coin pack counts double, free Coins included: 1,000 Coins for the Handful, 2,200 for the Ferryman’s Purse… up to 26,000 for the Treasure. The doubling applies only once per account, to the first pack you buy, whichever it is. While it’s waiting for you, a ×2 banner announces it at the top of the Coins tab and each pack shows its doubled total, the old one struck through; “Your purchases” then marks that pack “first purchase ×2”.

The Pass & Nectar tab

Each open pass has its banner: picture, end date, pitch, your tier, then Unlock (the Premium track, with the rewards of tiers already reached credited at once) and Buy tiers. Below, the Moon Nectar packs show their price per vial; the cheapest per vial is marked “Best price”.

ItemPrice
The current season’s Premium passThe season’s price: see Battle Pass (event passes have their own price)
Battle Pass tierThe season’s price per tier: see Battle Pass
Vial of Moon Nectar (3 vials)100 Coins
Flask of Moon Nectar (10 vials)300 Coins
Demijohn of Moon Nectar (30 vials)800 Coins

The pass and its rewards: Battle Pass. Nectar is distilled into Megas at the Korrigan’s Workshop: Moon Nectar and the Korrigan’s Workshop.

Bundles

A bundle combines one or more animated skins found only in that bundle with extras. It can be bought once per account, with Ankou Coins; owning its featured skin (the first one listed) means you’ve bought it. Permanent purchase, no random draw: you get exactly the listed contents, all at once. In the Skins tab, each bundle has its card: its label, its weapons, its contents line by line, its price, the Try it button (the crosshair) and See, which opens the inspection. Skins sold on their own follow, in wide cards.

Korrigan Starter Pack

Night of the Korrigans
Night of the Korrigans

2,000 Coins. “Everything to get off to a strong start”:

Sunken Ys Pack

Sunken Ys
Sunken Ys

1,200 Coins. “Legend pack”:

Las Vegas Pack

One-Armed Bandit
One-Armed Bandit

1,200 Coins. “Legend pack”:

The One-Armed Bandit carries a real slot machine on its left flank. Inspect the weapon (I key by default): your left hand pulls the lever and the three reels decide. The machine rolls a random result on every inspection, 7-7-7 about once in twelve, with an alarm bell and a shower of coins. It is purely visual: no inspection ever wins or loses anything. The roulette wheel in the stock spins when you fire.

Ossuary Pack

The Ossuary
The Ossuary

500 Coins, the exact price of a Handful of Coins. “Small pack”:

  • the animated skin The Ossuary for the M1911, the starting pistol;
  • the Ossuary Skull charm, to hang on the weapon of your choice (The shop);
  • 1 Mega Guardian Angel (Rare);
  • 1 Double XP — 30 min token (activated from the Battle Pass screen).

On the left flank of the slide, the one you see while playing, the Ankou’s motto from the ossuary of La Roche-Maurice, “JE VOUS TUE TOUS” (“I kill you all”), burns in ember letters on a blackened ground, between two silver scrolls. The grip panels are carved bone: a skull with ember eyes over crossed bones. Embers drift over the gun’s aged silver, and every zombie you drop leaves an ember that flies back to the gun.

The Ankou’s Cart

The Ankou’s Cart
The Ankou’s Cart

2,500 Coins, the biggest bundle in the shop. “Prestige Pack”:

This is the Karrigell an Ankou, the creaking cart of the Breton Reaper. The handguard is made of bog-oak staves bound in iron and studded with nails, with a chain coiled in front of your left hand; between the staves and in the cracks of the black wood, the green mist of souls flows and pulses. On the left flank, a bone-spoked wheel rolls gently and races when you fire. A skull lantern hangs from the muzzle, off to the left (it doesn’t get in the way of your sights), mist embers filling its eye sockets and green mist seeping from the cracks in its cranium: from your shoulder, you see it glow at the end of the barrel. The cart-shaft grip is bound in tarred rope and the magazine is a wicker basket where the souls glow. Tracers are pale green, and every zombie you drop gives up its soul: it traces a ring around the body, then is drawn, faster and faster, into the lantern.

Inspect the weapon (I key by default): your left hand sets the wheel spinning with a flick under the rim, then the skull lantern turns on its ring to look at you with chattering teeth, and lights up in a colour drawn at random on every inspection, each with its own gesture:

  • green (about one time in two): the soul is gathered, the jaw closes, at peace, and fireflies rise from the eye sockets;
  • white (about one time in three): the mouth opens wide and breathes out a white soul that drifts upward;
  • red (one time in ten): the Ankou claims his due, the skull snaps its teeth spitting embers, the weapon jolts and your hand stops the wheel dead.

It is purely visual: no colour wins or loses you anything. When you draw the weapon, your left hand spins the wheel on the way up and the jaw snaps once. Firing, aiming or sprinting interrupts these gestures. Instead of casings, the weapon ejects obols, little tarnished silver coins stamped with a skull, the toll of the souls. The inspection has its own sounds: the axle creaking under the spinning wheel, the lantern’s chain, the snapping jaw, then the lantern’s breath (green), the owl (white) or the chattering teeth (red).

On the left flank of the magazine well, a nailed iron plate carries the soul counter: a will-o’-the-wisp and five rolling drums that show your M16A4 kills (all of those on your profile, with or without the skin), plus the souls the Cart reaps in the current match. With each soul, the last digit rolls over and the mist flares up. It reads best during the inspection, shows in the shop and Gunsmith previews, and is hidden on “Low” graphics and on other players’ weapons.

The Chipped Scythe is the revolver the Ankou keeps at his belt. A scythe blade is strapped in iron under the barrel, its hooked tip curving past the muzzle, below your line of sight; its edge is chipped by the souls it reaped and green mist seeps from the nicks and the blade’s fuller. The grip is carved from a worn ash scythe handle, lashed with tarred leather, with an iron ferrule and ring at the butt. The hammered blackened steel of the frame and barrel carries will-o’-the-wisps, and every zombie you drop gives up its soul, which traces a ring then joins the weapon. The blade flares to the left: it shows best on that side, the one you see while playing. In the bundle’s inspection, two tabs at the top of the preview switch between the M16A4 and the Colt Python; Try it tries the skin on display.

Skins

The Ankou’s Scythe
The Ankou’s Scythe
SkinWeaponPrice
The Ankou’s ScytheAK-471,000 Coins
Night of the KorrigansThompson M1928A1Korrigan Starter Pack
Sunken YsKar98kSunken Ys Pack
One-Armed BanditMP40Las Vegas Pack
The OssuaryM1911Ossuary Pack
The Ankou’s CartM16A4The Ankou’s Cart
The Chipped ScytheColt PythonThe Ankou’s Cart
  • A skin changes the weapon’s 3D model (not just its paint), is animated and has its own effects: tracers, flames, and an effect on every zombie you drop (the soul joining the Scythe’s lantern, the korrigans’ will-o’-the-wisp, the bubbles of Ys, the One-Armed Bandit’s gold coin, the Ossuary’s ember, the soul that traces a ring then flies into the Cart’s skull lantern, or joins the Chipped Scythe’s blade).
  • It’s reserved for its weapon and equipped at the Armory, like a camo (Camos). Its shape stays after the Forge of Ys; only the paint gives way to the Forge camo.
  • Its sculpted pieces (muzzle, grip, stock, magazine…) count as attachments: each takes on the effects of an existing attachment and uses one of the 5 slots. Putting another attachment in that slot brings back the stock part.
  • Before buying, the inspection shows the weapon in 3D (drag to rotate, scroll to zoom) and the list of what the skin changes; Try it puts it in your hands at the shooting range (below).
SkinPieces (attachment whose effects they take on)
The Ankou’s ScytheScythe Crown (Compensator), Bone Grip (Grip tape), Spine Stock (Heavy stock), Ribcage Magazine (Extended mag)
Night of the KorrigansMushroom Muzzle (Compensator), Bog Oak Grip (Grip tape), Root Stock (Light stock), Golden Cauldron (Drum mag), Menhir (Vertical grip)
Sunken YsMarie-Morgane’s Conch (Compensator), Gold Rope Wrist (Rubber grip), Nacre Stock (Heavy stock), Sluice Gate Magazine (Dual mags)
One-Armed BanditChip Muzzle (Compensator), Ivory Grip (Grip tape), Chip Stack (Extended mag)
The OssuaryCarved Bone Grips (Grip tape)
The Ankou’s CartSkull Lantern (Compensator), Cart-Shaft Grip (Grip tape), “Basket of Souls” Magazine (Extended mag)
The Chipped ScytheAsh Snath (Grip tape), Strapped Barrel (Heavy barrel)

More weapon and character skins are on the way: the shop suggests keeping a few Coins aside.

Try before you buy

On the card of a skin or pack you don’t own yet (crosshair button), in its inspection or in the Featured banner, Try it takes you to the Hideout shooting range for a free 60-second trial:

  • you start right at the firing line, the weapon in hand with its sculpted pieces and your other attachments (your Gunsmith build);
  • Drowned dummies walk down the three lanes and drop in a few bullets: enough to see the tracers, the muzzle flash and the effect on every zombie you drop (soul, will-o’-the-wisp, bubbles);
  • unlimited ammo; no Hideout station can be used during the trial, and nothing is bought or saved;
  • the time left shows at the top of the screen (it stops while the pause menu is open).

At the end, Buy takes you back to the shop with the purchase window open, Play again gives you another 60 seconds and Back to the shop reopens the inspection. Esc before starting, or “Leave game” in the pause menu, also takes you back to the inspection. The trial works for everyone, without buying anything, even if your shooting range isn’t rebuilt yet.

Charms

A charm is a small trinket hanging from a little chain on the weapon’s left side. It swings with every movement: your steps, your shots, your reloads, your glances around. It’s purely cosmetic (no effect on the weapon) and your teammates see it too.

Low Tide Pack
Low Tide Pack

Shop charms are sold in packs, in the Charms tab (others are earned in the battle pass, the Ossuary Skull comes with the Ossuary Pack and five charms come with The Ankou’s Cart). The Low Tide Pack costs 400 Coins and holds five charms picked up on the shore:

Charm
Gang CrabClaws up, eyes sharp: the crab never lets go.
StarfishPicked up on the shore at low tide, its spines still wet.
Scallop ShellThe pilgrims’ fan, from cream to coral.
Life RingRed and white, braided rope: for when the round goes wrong.
Little LighthouseA Breton lighthouse on its rock, lamp always lit.
  • On the pack’s card, click a charm: the inspection opens with that one hung on the weapon.
  • Below the packs, the tab also lists charms that come with a shop bundle (In a pack: the Ossuary Skull and the Cart’s five charms, which lead to their bundle) and those earned in a Battle Pass that has already started (Earn them in the Battle Pass, which opens the pass screen).
  • The pack’s inspection shows your weapon (your active loadout’s, or the M4A1 for a pistol) in close-up on its left side: click a charm to hang it there, rotate the weapon to watch it swing.
  • Permanent purchase, once per account: all five charms arrive together.
  • One charm per weapon, hung in the Gunsmith, Charms tab (Armory, Gunsmith and loadouts). It’s part of the weapon’s build and follows you wherever you get the weapon. Wonder weapons don’t carry one.

The purchase window

Every Coin purchase (skin, bundle, charms, pass) goes through the same window: the item’s picture, your balance, the price and the balance after purchase. If you’re short on Coins, the purchase is grayed out and the window shows how many you’re missing; a skin’s inspection then offers “Get Ankou Coins”. After buying a skin or a bundle, a full-screen celebration offers “Equip now” or “Later” (“Hang it on my weapon” for charms).

Payment, cancellation and refunds

  • Closing Discord’s payment window without paying simply cancels the purchase: nothing is charged.
  • Ankou Coins are an in-game currency with no monetary value: they can’t be traded, resold or exchanged for money.
  • Payment is handled by Discord; refunds follow Discord’s terms.

Tips

  • Your first Coin pack counts double, whichever it is: if you plan to buy a big one, make it your first purchase.
  • The bigger the pack, the more free Coins: +10% for the Ferryman’s Purse, +20% for the Satchel, +25% for the Chest, +30% for the Treasure.
  • Before buying, count what the game gives you: about 400 Coins a week playing regularly (Currencies), enough for the Ankou’s Scythe in under three weeks.
  • The Ossuary Pack costs exactly one Handful of Coins. If it’s your first purchase, the Handful counts double: you have 500 Coins left after the pack.
  • The Ankou’s Cart costs 2,500 Coins: an Ankou’s Satchel as your first purchase (4,800 Coins, doubled) pays for it and leaves you 2,300 Coins.
  • The Korrigan Starter Pack is most useful early on: its 10,000 francs pay for the level 1 Generator, Radio set, Workbench and Laboratory (you still need the materials), and its Ultra-Rare Megas last several matches.
  • A bundle’s Megas are only used up when the gumball machine hands them to you in a match: build your gumball pack in Loadouts (Korrigan’s Gumballs).

Checked against the game on November 6, 2026