Wonder weapons and special weapons
Wonder weapons are Project Morgane’s prototypes and the relics awakened by the Ys Element. They sweep away whole groups of Drowned where an ordinary weapon kills one. There are four of them:
| Weapon | Where to get it | |
|---|---|---|
| Disintegrator Mk I | [[mechanics/mystery-box | Mystery Box]], on both maps |
| Storm Breath | [[mechanics/mystery-box | Mystery Box]] (very rare), on both maps |
| Dahut’s Trident | Built on Ker-Ys | |
| St. Marcel’s Crozier | Built on Nec Mergitur |
Shared rules
- Only one at a time: each wonder weapon exists in a single copy in the match. While a player carries it (or it waits above a box, or in the Forge of Ys), nobody else can get it.
- They can’t be picked in loadouts and aren’t sold on walls.
- They can be upgraded at the Forge of Ys, like other weapons.
- Divers resist them: they only take part of their damage. Easter egg bosses follow their own rules (see Bosses and mini-bosses).
Disintegrator Mk I
Project Morgane prototype powered by a shard of Ys Element: it fires a bolt of green energy that disintegrates flesh. Mind the splash.
- Damage
- 700
- Fire rate (RPM)
- 180
- Magazine / reserve
- 20 / 160
- Wall buy
- —
- Mystery Box
- Yes
- Name after the Forge of Ys
- Green Ray X2
An energy pistol that fires a green bolt: each shot deals heavy fixed damage to the target, then a splash hurts the Drowned around the point of impact. Its 1,500 damage per shot kills a Drowned in one hit until around round 13; after that, it needs the Forge.
- Upgraded: Green Ray X2, red bolt, double damage, 40-shot cell.
- Watch out for the splash at point-blank range: it hits you too.
- About a 2% chance per Mystery Box roll.
Storm Breath
Ionized compressed-air cannon: a thunderstorm gust that sweeps away everything in front of you. Two blasts per cell, then a deathly silence.
- Damage
- 25,000
- Fire rate (RPM)
- 60
- Magazine / reserve
- 2 / 12
- Wall buy
- —
- Mystery Box
- Yes
- Name after the Forge of Ys
- Taranis Cannon
An ionized compressed-air cannon: each blast instantly kills every regular Drowned and hound in a cone about ten meters in front of you, and throws the others back up to 16 m. Two blasts per cell, little reserve: keep it for desperate situations.
- Upgraded: Taranis Cannon, wider cone, 13 m reach (knockback up to 20 m), 4 blasts per cell.
- Divers and bosses aren’t killed outright: they take heavy damage.
- The rarest weapon in the box (under 1% per roll).
Dahut’s Trident
Forged at the lab workbench from a wreck’s spar, a coral head and a black pearl: it hurls bolts of water lightning that leap from one dead to the next.
- Damage
- 1,500
- Fire rate (RPM)
- 90
- Magazine / reserve
- 8 / 48
- Wall buy
- —
- Mystery Box
- No
- Name after the Forge of Ys
- Wrath of Ys
Princess Dahut’s relic: it fires water bolts that bounce from Drowned to Drowned (4 bounces, each a little weaker than the last).
- Upgraded: Wrath of Ys: 6 bounces, and each impact opens a vortex that sucks in and drowns the horde for 4 seconds.
- Getting it: three parts hidden around the island (Harpoon shaft, Coral head, Black pearl), to assemble at the Morgane Laboratory workbench. See Buildables and Ker-Ys.
St. Marcel’s Crozier
Bishop Marcel’s crozier, reforged at Cluny: silver volute, oak shaft, Ys stone. A strike sends out a golden wave that floors the Drowned and pins monsters; hold for the Anathema, a beam that pierces everything.
- Damage
- 3,000
- Fire rate (RPM)
- 90
- Magazine / reserve
- 8 / 48
- Wall buy
- —
- Mystery Box
- No
- Name after the Forge of Ys
- Crozier of the City
The crozier of the bishop of Paris, reforged beneath the city. Two ways to strike:
- Standard shot: a golden wave in a short cone (6 m) that instantly kills regular Drowned, hounds and rats, bounces to 4 more victims, and pins big enemies (Diver, chimera…) in place for 2.5 seconds while dealing the weapon’s damage.
- Anathema (hold fire for almost a second): a beam that pierces everything up to the first wall, over 60 m. It uses 2 charges and hits big enemies much harder.
- Upgraded: Crozier of the City: wider, longer wave (9 m), 8 bounces, 4-second pin, Anathema up to 80 m.
- Getting it: three parts (Silver volute, Oak staff, Stone of Ys) in the Métro’s secret sectors, to assemble at the Cluny workbench. It is a step of the Easter egg: see The Last Metro (Nec Mergitur Easter egg).
Special weapons
Gatling
Six-barreled rotary machine gun carried at arm’s length for 30 seconds. Unlimited ammo, no mercy.
- Damage
- 250 – 200
- Fire rate (RPM)
- 1,200
- Magazine / reserve
- 999 / 0
- Wall buy
- —
- Mystery Box
- No
You only get it from the Gatling power-up: 30 seconds of rotary machine gun, 999 rounds, no reloading. It disappears if you go down.
Tactical crossbow
Compound crossbow with 175 lb of draw, explosive-tipped bolts: the bolt lodges in the target, then detonates two seconds later.
- Damage
- 1,400
- Fire rate (RPM)
- 40
- Magazine / reserve
- 1 / 20
- Wall buy
- —
- Mystery Box
- Yes
- Name after the Forge of Ys
- Robbin’ Hood
A special weapon from the box: the bolt sticks into the target, then explodes two seconds later. Upgraded (Robbin’ Hood), the lodged bolt draws the Drowned within 12 m until it explodes: perfect for clearing a path or covering a revive.
The shield
The buildable shields (Sailor’s Shield, Métro Shield) aren’t weapons, but their shield bash kills too: see Buildables.
Tips
- In a squad, spread the wonder weapons around: one player with the Trident or the Crozier, another with the Disintegrator; consider Mule to keep two regular weapons on the side.
- Upgrade your wonder weapon before round 20: it is what will carry you through the high rounds.
- Storm Breath is a “panic button”: keep it for encirclements, and refill it with a Max Ammo or another upgrade.
Checked against the game on November 6, 2026