Buildables
Some items can’t be bought: you have to build them. Their parts are scattered across the map; you bring them to a workbench to build the item. Each map has two buildables: a shield and a wonder weapon.
How it works
- Find the parts. Each part has several possible hiding spots, and the spot changes every match. The scoreboard (Tab) gives the area where each part still to find is waiting (“Missing: …”); search that area for the exact hiding spot.
- Pick up a part: hold F in front of it. You only carry one object at a time: picking up another part swaps them (the one you were carrying is left where the new one was). You can’t pick up a part if you are already carrying a quest item.
- Take it to a compatible workbench and hold F for 1.5 seconds to place it.
- When every part is placed, the item is built: hold F at the workbench to take it.
- The buildable locks onto the first workbench used: the remaining parts must go to the same workbench. The prompt reminds you (“Assembly started at another workbench”).
- If you go down or leave the match with a part, it drops to the ground where you were (or returns to its hiding spot if that place can’t be reached).
- The scoreboard (Tab) shows each buildable: parts placed, parts carried (and by whom), parts still to find (with their area), and the workbench to collect it from once built.
- The whole squad can help: everyone can carry a different part.
Each map’s buildables
| Map | Item | Parts | Workbenches |
|---|---|---|---|
| Ker-Ys | Sailor’s Shield | Armored door, Brass porthole, Leather straps | The Quay, Morgane Laboratory |
| Ker-Ys | Dahut’s Trident | Harpoon shaft, Coral head, Black pearl | Morgane Laboratory |
| Nec Mergitur | Métro Shield | Enamel sign “CHATELET”, Carriage door handle, Leather straps | The Châtelet Corridors, the Odéon Tunnel workshop, Cluny |
| Nec Mergitur | St. Marcel’s Crozier | Silver volute, Oak staff, Stone of Ys | Cluny |
The possible hiding spots of each part are described on Ker-Ys and Nec Mergitur; the steps tied to the Paris wonder weapon, on The Last Metro (Nec Mergitur Easter egg).
Collecting the built item
- The shield: every player who doesn’t have one can take their own shield at the workbench. If it breaks, come back for another.
- The wonder weapon is unique: only one player can have it. If its holder loses it (by replacing it, or by dying), it goes back to the workbench and another player can take it. See Wonder weapons and special weapons.
The shield
The shield has 1,500 durability. Each Drowned or hound hit it stops takes 50 off (30 hits in total); a boss hit takes its full damage off.
- Equipped (“Shield” key, 4 by default): it stops hits from the front (over 120°), but you can’t shoot and you move a little slower. The knife key becomes a shield bash: 400 damage on up to 3 Drowned, with knockback (once per second).
- Stowed on your back: it stops hits coming from behind while you shoot normally.
- When its durability reaches zero, it breaks and disappears.
A stowed shield is permanent insurance: it soaks the hits in your back while you loop away from the horde. Equip it to push through a blocked corridor or to revive a teammate under attack.
Carried objects
Buildable parts, Easter egg quest items and the jerrican from the Hideout’s extraction are all carried the same way, one at a time. The jerrican is a heavy object: you move 15% slower and can only use your pistol while carrying it. Picking up a jerrican drops whatever you were carrying: a part falls at your feet, a quest item goes back to its place.
Checked against the game on November 9, 2026