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Shotguns

SPAS-12

Italian dual-mode combat shotgun (pump or semi-auto), here in semi-auto: eight shells as fast as the trigger allows.

Origin: Italy, 1979 — Franchi

Damage
Range
Fire rate
Accuracy
Recoil control
Handling
Mobility
Magazine

Stats

BaseAfter the Forge of Ys
NameSPAS-12Terminal Spasm
Damage (near / far)45 – 15 × 9113 – 38 × 9
Head multiplier× 1.50× 1.50
Effective range8 – 20 m8 – 20 m
Fire rate240 rpm240 rpm
Fire modeSemi-automaticSemi-automatic
Magazine / reserve8 / 4812 / 96
Reload0.45s / round0.45s / round
Reload typeSingle roundSingle round
Aim time300 ms300 ms
Sprint-out280 ms280 ms
Movement speed94%94%
Spread (hip / aimed)2.2° / 0.55°2.2° / 0.55°
Penetration1 target1 target
Zoom× 1.10× 1.10

Effect: A convulsion of lead, twelve times in a row.

First pass at the Forge of Ys: 5,000 points. Each further pass (2,500 points) keeps these stats and rolls a new elemental ammo, different from the previous one.

Damage falloff

DistanceDamage per pellet (9 pellets)After the Forge of Ys
≤ 8 m45113
14 m3075
≥ 20 m1538

Shots to kill a zombie

RoundTorsoHeadTorso · Forge of YsHead · Forge of Ys
11111
52111
103221
155322
207532
2511853
30181275

Normal difficulty, point-blank, no Perks. Shotguns: every pellet on target.

Where to find it

MapAreaCostAmmoAmmo (forged weapon)
Ker-YsThe Engine Room1,5007504,500
Nec MergiturCluny (ghost station)1,5007504,500
  • Possible starting weapon when the host allows loadout weapons (level 23).
  • Not in the Mystery Box.

Compatible attachments

SlotCompatible attachments
OpticRed dot sight (weapon level 2), Tritium sights (weapon level 15), Aperture sight (weapon level 16)
MuzzleChoke (weapon level 3), Suppressor (weapon level 10)
BarrelLong barrel (weapon level 7), Fluted match barrel (weapon level 11)
UnderbarrelAngled grip (weapon level 6)
MagazineExtended mag (weapon level 5), Dual mags (weapon level 12)
StockTactical stock (weapon level 8), Folding stock (weapon level 17)
LaserLaser sight (weapon level 4), Tactical light (weapon level 9)
AmmoHollow point rounds (weapon level 13), FMJ rounds (weapon level 14)

Camos

  • Woodland — Kill 25 enemies
  • Sand — Kill 50 enemies
  • Urban — Kill 100 enemies
  • Tiger — Kill 150 enemies
  • Digital — Kill 200 enemies
  • Splinter — Kill 300 enemies
  • Hex — Kill 400 enemies
  • Carbon — Kill 500 enemies
  • Blood — Get 50 headshots
  • Flames — Get 100 headshots
  • Frost — Get 200 headshots
  • Magma — Get 350 headshots
  • Damascus — Get 500 headshots
  • Marble — 200 kills with the weapon upgraded at the Forge of Ys
  • Gold — Unlock this weapon’s 14 challenge camos
  • Diamond — Get Gold on 3 weapons in the “Shotguns” class
  • Abyss — Get Diamond in every weapon class

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