Shotguns
SPAS-12
Italian dual-mode combat shotgun (pump or semi-auto), here in semi-auto: eight shells as fast as the trigger allows.
Origin: Italy, 1979 — Franchi
Stats
| Base | After the Forge of Ys | |
|---|---|---|
| Name | SPAS-12 | Terminal Spasm |
| Damage (near / far) | 45 – 15 × 9 | 113 – 38 × 9 |
| Head multiplier | × 1.50 | × 1.50 |
| Effective range | 8 – 20 m | 8 – 20 m |
| Fire rate | 240 rpm | 240 rpm |
| Fire mode | Semi-automatic | Semi-automatic |
| Magazine / reserve | 8 / 48 | 12 / 96 |
| Reload | 0.45s / round | 0.45s / round |
| Reload type | Single round | Single round |
| Aim time | 300 ms | 300 ms |
| Sprint-out | 280 ms | 280 ms |
| Movement speed | 94% | 94% |
| Spread (hip / aimed) | 2.2° / 0.55° | 2.2° / 0.55° |
| Penetration | 1 target | 1 target |
| Zoom | × 1.10 | × 1.10 |
Effect: A convulsion of lead, twelve times in a row.
First pass at the Forge of Ys: 5,000 points. Each further pass (2,500 points) keeps these stats and rolls a new elemental ammo, different from the previous one.
Damage falloff
| Distance | Damage per pellet (9 pellets) | After the Forge of Ys |
|---|---|---|
| ≤ 8 m | 45 | 113 |
| 14 m | 30 | 75 |
| ≥ 20 m | 15 | 38 |
Shots to kill a zombie
| Round | Torso | Head | Torso · Forge of Ys | Head · Forge of Ys |
|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 |
| 5 | 2 | 1 | 1 | 1 |
| 10 | 3 | 2 | 2 | 1 |
| 15 | 5 | 3 | 2 | 2 |
| 20 | 7 | 5 | 3 | 2 |
| 25 | 11 | 8 | 5 | 3 |
| 30 | 18 | 12 | 7 | 5 |
Normal difficulty, point-blank, no Perks. Shotguns: every pellet on target.
Where to find it
| Map | Area | Cost | Ammo | Ammo (forged weapon) |
|---|---|---|---|---|
| Ker-Ys | The Engine Room | 1,500 | 750 | 4,500 |
| Nec Mergitur | Cluny (ghost station) | 1,500 | 750 | 4,500 |
- Possible starting weapon when the host allows loadout weapons (level 23).
- Not in the Mystery Box.
Compatible attachments
| Slot | Compatible attachments |
|---|---|
| Optic | Red dot sight (weapon level 2), Tritium sights (weapon level 15), Aperture sight (weapon level 16) |
| Muzzle | Choke (weapon level 3), Suppressor (weapon level 10) |
| Barrel | Long barrel (weapon level 7), Fluted match barrel (weapon level 11) |
| Underbarrel | Angled grip (weapon level 6) |
| Magazine | Extended mag (weapon level 5), Dual mags (weapon level 12) |
| Stock | Tactical stock (weapon level 8), Folding stock (weapon level 17) |
| Laser | Laser sight (weapon level 4), Tactical light (weapon level 9) |
| Ammo | Hollow point rounds (weapon level 13), FMJ rounds (weapon level 14) |
Camos
- Woodland — Kill 25 enemies
- Sand — Kill 50 enemies
- Urban — Kill 100 enemies
- Tiger — Kill 150 enemies
- Digital — Kill 200 enemies
- Splinter — Kill 300 enemies
- Hex — Kill 400 enemies
- Carbon — Kill 500 enemies
- Blood — Get 50 headshots
- Flames — Get 100 headshots
- Frost — Get 200 headshots
- Magma — Get 350 headshots
- Damascus — Get 500 headshots
- Marble — 200 kills with the weapon upgraded at the Forge of Ys
- Gold — Unlock this weapon’s 14 challenge camos
- Diamond — Get Gold on 3 weapons in the “Shotguns” class
- Abyss — Get Diamond in every weapon class