SMGs
MP5A3
Roller-delayed blowback, fires from a closed bolt: the benchmark of tactical units, precise and predictable.
Origin: West Germany, 1966 — Heckler & Koch
Stats
| Base | After the Forge of Ys | |
|---|---|---|
| Name | MP5A3 | The Fifth Element |
| Damage (near / far) | 74 – 49 | 222 – 147 |
| Head multiplier | × 2.70 | × 2.70 |
| Effective range | 14 – 36 m | 14 – 36 m |
| Fire rate | 800 rpm | 800 rpm |
| Fire mode | Automatic | Automatic |
| Magazine / reserve | 30 / 180 | 45 / 360 |
| Reload | 2.00s (empty 2.60s) | 2.00s (empty 2.60s) |
| Reload type | Magazine | Magazine |
| Aim time | 210 ms | 210 ms |
| Sprint-out | 180 ms | 180 ms |
| Movement speed | 100% | 100% |
| Spread (hip / aimed) | 2.8° / 0.30° | 2.8° / 0.30° |
| Penetration | 1 target | 1 target |
| Zoom | × 1.20 | × 1.20 |
Effect: Fire, water, earth, air… and lead.
First pass at the Forge of Ys: 5,000 points. Each further pass (2,500 points) keeps these stats and rolls a new elemental ammo, different from the previous one.
Damage falloff
| Distance | Damage per bullet | After the Forge of Ys |
|---|---|---|
| ≤ 14 m | 74 | 222 |
| 25 m | 62 | 185 |
| ≥ 36 m | 49 | 147 |
Shots to kill a zombie
| Round | Torso | Head | Torso · Forge of Ys | Head · Forge of Ys |
|---|---|---|---|---|
| 1 | 3 | 1 | 1 | 1 |
| 5 | 8 | 3 | 3 | 1 |
| 10 | 15 | 6 | 5 | 2 |
| 15 | 23 | 9 | 8 | 3 |
| 20 | 37 | 14 | 13 | 5 |
| 25 | 59 | 22 | 20 | 8 |
| 30 | 95 | 36 | 32 | 12 |
Normal difficulty, point-blank, no Perks. Shotguns: every pellet on target.
Where to find it
| Map | Area | Cost | Ammo | Ammo (forged weapon) |
|---|---|---|---|---|
| Ker-Ys | Sailors’ Graveyard | 1,100 | 550 | 4,500 |
| Nec Mergitur | Saint-Michel | 1,100 | 550 | 4,500 |
- Possible starting weapon when the host allows loadout weapons (level 7).
- Not in the Mystery Box.
Compatible attachments
| Slot | Compatible attachments |
|---|---|
| Optic | Red dot sight (weapon level 2), Holographic sight (weapon level 7), Mini reflex sight (weapon level 16), Tritium sights (weapon level 17) |
| Muzzle | Suppressor (weapon level 3), Compensator (weapon level 12) |
| Barrel | Short barrel (weapon level 10) |
| Underbarrel | Vertical grip (weapon level 4) |
| Magazine | Extended mag (weapon level 6), Dual mags (weapon level 11), Jungle mags (weapon level 18) |
| Stock | Tactical stock (weapon level 9), Folding stock (weapon level 20) |
| Grip | Grip tape (weapon level 13) |
| Laser | Laser sight (weapon level 5), Tactical light (weapon level 8) |
| Ammo | Hollow point rounds (weapon level 14), FMJ rounds (weapon level 15), Subsonic ammo (weapon level 19) |
Camos
- Woodland — Kill 25 enemies
- Sand — Kill 50 enemies
- Urban — Kill 100 enemies
- Tiger — Kill 150 enemies
- Digital — Kill 200 enemies
- Splinter — Kill 300 enemies
- Hex — Kill 400 enemies
- Carbon — Kill 500 enemies
- Blood — Get 50 headshots
- Flames — Get 100 headshots
- Frost — Get 200 headshots
- Magma — Get 350 headshots
- Damascus — Get 500 headshots
- Marble — 200 kills with the weapon upgraded at the Forge of Ys
- Gold — Unlock this weapon’s 14 challenge camos
- Diamond — Get Gold on 3 weapons in the “SMGs” class
- Abyss — Get Diamond in every weapon class