SMGs
MP40
9mm submachine gun with a steady rate of fire, stamped receiver and folding stock. Easy to hold, tame on full auto.
Origin: Germany, 1940 — Erma
Stats
| Base | After the Forge of Ys | |
|---|---|---|
| Name | MP40 | Will-o’-the-Wisp |
| Damage (near / far) | 84 – 53 | 252 – 159 |
| Head multiplier | × 2.60 | × 2.60 |
| Effective range | 12 – 34 m | 12 – 34 m |
| Fire rate | 550 rpm | 550 rpm |
| Fire mode | Automatic | Automatic |
| Magazine / reserve | 32 / 192 | 64 / 384 |
| Reload | 2.10s (empty 2.70s) | 2.10s (empty 2.70s) |
| Reload type | Magazine | Magazine |
| Aim time | 220 ms | 220 ms |
| Sprint-out | 200 ms | 200 ms |
| Movement speed | 100% | 100% |
| Spread (hip / aimed) | 3.2° / 0.40° | 3.2° / 0.40° |
| Penetration | 1 target | 1 target |
| Zoom | × 1.20 | × 1.20 |
Effect: A light dancing on the moor… and two mags welded end to end.
First pass at the Forge of Ys: 5,000 points. Each further pass (2,500 points) keeps these stats and rolls a new elemental ammo, different from the previous one.
Damage falloff
| Distance | Damage per bullet | After the Forge of Ys |
|---|---|---|
| ≤ 12 m | 84 | 252 |
| 23 m | 69 | 206 |
| ≥ 34 m | 53 | 159 |
Shots to kill a zombie
| Round | Torso | Head | Torso · Forge of Ys | Head · Forge of Ys |
|---|---|---|---|---|
| 1 | 2 | 1 | 1 | 1 |
| 5 | 7 | 3 | 3 | 1 |
| 10 | 13 | 5 | 5 | 2 |
| 15 | 21 | 8 | 7 | 3 |
| 20 | 33 | 13 | 11 | 5 |
| 25 | 52 | 21 | 18 | 7 |
| 30 | 84 | 33 | 28 | 11 |
Normal difficulty, point-blank, no Perks. Shotguns: every pellet on target.
Where to find it
| Map | Area | Cost | Ammo | Ammo (forged weapon) |
|---|---|---|---|---|
| Ker-Ys | Church Street | 1,000 | 500 | 4,500 |
| Nec Mergitur | The Châtelet Corridors | 1,000 | 500 | 4,500 |
- Possible starting weapon when the host allows loadout weapons (level 3).
- Not in the Mystery Box.
Compatible attachments
| Slot | Compatible attachments |
|---|---|
| Optic | Red dot sight (weapon level 2), Holographic sight (weapon level 13), Mk.III reflector sight (weapon level 15), Aperture sight (weapon level 16) |
| Muzzle | Suppressor (weapon level 5), Compensator (weapon level 7) |
| Barrel | Long barrel (weapon level 6) |
| Underbarrel | Angled grip (weapon level 9) |
| Magazine | Dual mags (weapon level 4), Extended mag (weapon level 10), Jungle mags (weapon level 17) |
| Stock | No stock (weapon level 8) |
| Grip | Grip tape (weapon level 3) |
| Laser | Tactical light (weapon level 11) |
| Ammo | Hollow point rounds (weapon level 12), FMJ rounds (weapon level 14), Subsonic ammo (weapon level 18) |
Camos
- Woodland — Kill 25 enemies
- Sand — Kill 50 enemies
- Urban — Kill 100 enemies
- Tiger — Kill 150 enemies
- Digital — Kill 200 enemies
- Splinter — Kill 300 enemies
- Hex — Kill 400 enemies
- Carbon — Kill 500 enemies
- Blood — Get 50 headshots
- Flames — Get 100 headshots
- Frost — Get 200 headshots
- Magma — Get 350 headshots
- Damascus — Get 500 headshots
- Marble — 200 kills with the weapon upgraded at the Forge of Ys
- Gold — Unlock this weapon’s 14 challenge camos
- Diamond — Get Gold on 3 weapons in the “SMGs” class
- Abyss — Get Diamond in every weapon class
Weapon skins (Shop)
- One-Armed Bandit — Shop: Las Vegas Pack