Tactical rifles
M14
The Garand’s successor in 7.62×51mm NATO with a detachable 20-round mag. Accurate, powerful, and cheap on the dock wall.
Origin: USA, 1959 — Springfield Armory
Stats
| Base | After the Forge of Ys | |
|---|---|---|
| Name | M14 | Fourteenth of July |
| Damage (near / far) | 210 – 158 | 588 – 442 |
| Head multiplier | × 3.00 | × 3.00 |
| Effective range | 35 – 100 m | 35 – 100 m |
| Fire rate | 450 rpm | 563 rpm |
| Fire mode | Semi-automatic | Semi-automatic |
| Magazine / reserve | 20 / 160 | 30 / 300 |
| Reload | 2.30s (empty 2.90s) | 2.30s (empty 2.90s) |
| Reload type | Magazine | Magazine |
| Aim time | 290 ms | 290 ms |
| Sprint-out | 270 ms | 270 ms |
| Movement speed | 94% | 94% |
| Spread (hip / aimed) | 4.2° / 0.14° | 4.2° / 0.14° |
| Penetration | 3 targets | 5 targets |
| Zoom | × 1.25 | × 1.25 |
Effect: Fireworks guaranteed: higher fire rate and bullets that pierce the parade.
First pass at the Forge of Ys: 5,000 points. Each further pass (2,500 points) keeps these stats and rolls a new elemental ammo, different from the previous one.
Damage falloff
| Distance | Damage per bullet | After the Forge of Ys |
|---|---|---|
| ≤ 35 m | 210 | 588 |
| 68 m | 184 | 515 |
| ≥ 100 m | 158 | 442 |
Shots to kill a zombie
| Round | Torso | Head | Torso · Forge of Ys | Head · Forge of Ys |
|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 |
| 5 | 3 | 1 | 1 | 1 |
| 10 | 5 | 2 | 2 | 1 |
| 15 | 9 | 3 | 3 | 1 |
| 20 | 13 | 5 | 5 | 2 |
| 25 | 21 | 7 | 8 | 3 |
| 30 | 34 | 12 | 12 | 4 |
Normal difficulty, point-blank, no Perks. Shotguns: every pellet on target.
Where to find it
| Map | Area | Cost | Ammo | Ammo (forged weapon) |
|---|---|---|---|---|
| Ker-Ys | The Quay | 500 | 250 | 4,500 |
| Nec Mergitur | Châtelet | 500 | 250 | 4,500 |
- Possible starting weapon when the host allows loadout weapons (level 4).
- Not in the Mystery Box.
Compatible attachments
| Slot | Compatible attachments |
|---|---|
| Optic | Red dot sight (weapon level 2), ACOG 4× scope (weapon level 5), 4× scope (weapon level 9), M84 2.2× scope (weapon level 15), Aperture sight (weapon level 16) |
| Muzzle | Flash hider (weapon level 3), Suppressor (weapon level 7) |
| Barrel | Heavy barrel (weapon level 10) |
| Underbarrel | Vertical grip (weapon level 6), Bipod (weapon level 8) |
| Magazine | Extended mag (weapon level 4), Dual mags (weapon level 12), Jungle mags (weapon level 18) |
| Stock | Tactical stock (weapon level 11) |
| Ammo | Hollow point rounds (weapon level 13), FMJ rounds (weapon level 14), Match ammo (weapon level 17) |
Camos
- Woodland — Kill 25 enemies
- Sand — Kill 50 enemies
- Urban — Kill 100 enemies
- Tiger — Kill 150 enemies
- Digital — Kill 200 enemies
- Splinter — Kill 300 enemies
- Hex — Kill 400 enemies
- Carbon — Kill 500 enemies
- Blood — Get 50 headshots
- Flames — Get 100 headshots
- Frost — Get 200 headshots
- Magma — Get 350 headshots
- Damascus — Get 500 headshots
- Marble — 200 kills with the weapon upgraded at the Forge of Ys
- Gold — Unlock this weapon’s 14 challenge camos
- Diamond — Get Gold on 3 weapons in the “Tactical Rifles” class
- Abyss — Get Diamond in every weapon class