Moon Nectar and the Korrigan’s Workshop
Mega Korrigan’s Gumballs are the most powerful, but they don’t unlock by level: they’re distilled from Moon Nectar in the Korrigan’s Workshop, set up in the cellar of the Hideout. Each distillation adds Megas to your stock; a Mega is only used up when the gumball dispenser gives it to you in a match.
Earning Moon Nectar
Nectar is counted in vials. You earn them:
| Source | Vials |
|---|---|
| When your account is created | 3 |
| Each player level gained (Master of Ys included) | 1 |
| Each full set of 10 rounds survived in a match | 1 |
| Korrigan’s find, at the end of a match (random roll) | 1 |
| Each prestige | 5 |
| Squad bonus: +5% per ANKOU friend present (+15% at most) | depends on the match |
The Korrigan’s find is only possible after 5 minutes of play; its chance grows with the length of the match, up to 60% for a match of 40 minutes or more. The squad bonus applies to the vials earned in the match: since those are small numbers, it turns into a chance of one extra vial.
A 20-round match usually brings 3 to 5 vials. The Korrigan’s Still, another Hideout module, also distills Nectar every day, even when you’re not playing (see Modules and augments).
Buying Nectar
The Workshop’s Moon Nectar tab sells bundles for Ankou Coins:
| Bundle | Vials | Price |
|---|---|---|
| Vial | 3 | 100 Ankou Coins |
| Flask | 10 | 300 Ankou Coins |
| Demijohn | 30 | 800 Ankou Coins |
The Demijohn is the best deal.
The Korrigan’s Workshop
The Workshop is in the Hideout’s cellar. At first, the machines are dismantled: you have to rebuild the Workshop like any Hideout module, in three levels, each requiring the Generator at the same level. Each level brings one machine back to life (construction costs and times: Modules and augments).
| Machine | Workshop level | Cost | Result | Mega | Rare Mega | Ultra-Rare Mega |
|---|---|---|---|---|---|---|
| The Retort | 1 | 1 vial | 3 Megas | 68% | 27% | 5% |
| The Cauldron | 2 | 4 vials | 3 Megas | — | 80% | 20% |
| The Great Still | 3 | 10 vials | 3 Megas | — | — | 100% |
For each Mega, the machine first rolls the rarity using these odds, then a random gumball of that rarity. A single distillation avoids duplicates when it can.
The Retort gives the most gumballs per vial: 3 Megas for 1 vial, versus 3 for 4 at the Cauldron. It’s enough to fill a mixed pack. The Cauldron and the Great Still are for chasing a specific Ultra-Rare Mega: at the Great Still, all three gumballs are guaranteed Ultra-Rare.
Distilling
A machine’s Distill button opens its workbench. Hold the Heat button (or Space): the pressure gauge’s needle rises and the machine shakes harder and harder. Let go too early and the pressure drops with nothing spent; only at full pressure does the machine take its vials and distill.
The three Megas then burst out of the spout, bounce onto the tray and settle there with their name, their type and your new stock (hover over a gumball to read its effect). As each gumball falls, its trail takes the color of its rarity: pink for a Mega, gold for a Rare Mega, rainbow for an Ultra-Rare. The first Ultra-Rare of a distillation announces itself first, in the gloom, and falls in slow motion.
A click during the fall speeds it up, and Esc sets everything down at once. To run the same machine again, hold the button again: the tray is cleared and the machine starts over. Continue (or Enter) takes you back to the Workshop.
Your collection
The Collection tab shows every Mega, how many you have in stock, which ones are in your pack and each one’s chance per distilled Mega. A depleted Mega stays visible in your pack but the dispenser no longer gives it: replace it or distill more.
You put your pack together in Loadouts, which open at level 5: five gumballs, Classics (unlimited) and Megas (used up one at a time). You can also gift a Mega from your stock to a friend (see Friends and invites). Every gumball and its effects: Korrigan’s Gumballs.
Checked against the game on November 9, 2026