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The Hideout

Modules and augments

Every station in the Hideout is a module to restore and then upgrade. Costs are paid in francs and in materials from the stash (where to find them: Loot and materials), and each level takes real-time works.

How works work

  1. Open the station (hold F): the work order lists the supplies, the duration, the prerequisites and what you already have.
  2. “Start works”: francs and materials are taken right away.
  3. The level is gained when the job is done, even if you’re offline. One job at a time per module, several modules at once.
  4. Prerequisites refer to Generator levels already gained: a generator still under works doesn’t count.

When a module can be started right away (prerequisites met, enough to pay, no job under way), The Hideout entry of the main menu says so (“You can build”), and a marker shows it inside the Hideout.

Materials in italics below are rare or ultra-rare enemy components, or legendary boss materials.

Generator

An old Kriegsmarine generator: without power, nothing runs. Each level powers one more level of the other modules.

LevelSuppliesDurationEffects
11,000 F, Scrap ×1020 minLight in the bunker, powers level 1 modules
25,000 F, Scrap ×25, Radio tubes ×8, Pocket watch ×22 hPowers level 2 modules
313,000 F, Scrap ×40, Radio tubes ×15, Diving brass ×4, Diving porthole ×3, Pocket watch ×36 hPowers level 3+ modules

Stash

What goes in is safe. Its level sets the room per material (anything above that is lost when you bring it back) and the secure pocket (most valuable units kept even if the match is lost). It starts at level 1, and its level 2 is on the house: free and instant, it is the first upgrade the Hideout guides you to (The Hideout).

LevelSuppliesDurationPrerequisiteRoom per materialSecure pocket
1(starting level)——603
2Free——1205
38,000 F, Oilcloth ×30, Blessed wax ×8, Diving brass ×3, Pocket watch ×3, Ankou fang ×24 hGenerator 22508
417,000 F, Oilcloth ×40, Powder ×20, Diving brass ×8, Pocket watch ×5, Diving porthole ×3, Anaon soul ×112 hGenerator 350012

Workbench

Yann-Ber’s workbench: this is where you craft the consumables for the Hideout loadout. Each level adds a loadout slot and new recipes.

LevelSuppliesDurationPrerequisiteEffects
11,500 F, Scrap ×15, Powder ×530 minGenerator 11 slot; Purse, Grenade crate
26,500 F, Scrap ×30, Powder ×15, Radio tubes ×10, Ankou fang ×23 hGenerator 22 slots; Leather vest, Survival kit
315,000 F, Scrap ×40, Powder ×25, Diving brass ×8, Ankou ember ×4, Ankou fang ×4, Ember heart ×18 hGenerator 33 slots; Ankou’s Medal

Recipes

Crafting is instant (no waiting), one unit at a time, 99 in stock at most per consumable. Detailed effects: Extraction.

ConsumableWorkbenchCostEffect
Purselvl 1300 F, Scrap ×3+1,000 points at the start of the match
Grenade cratelvl 1Powder ×5, Scrap ×3+2 lethal grenades at the start of the match
Leather vestlvl 2Oilcloth ×8, Scrap ×4, Diving brass ×2+50 max health until you first go down
Survival kitlvl 2Blessed wax ×5, Oilcloth ×3, Ankou ember ×1Gets you back up on your own once; returned if unused and you extract
Ankou’s Medallvl 3Blessed wax ×10, Ankou ember ×2, Anaon soul ×1Saves your bag if the match is lost; returned if you extract

Radio set

Voices on the band offer work for francs: this week’s contracts and, from level 1, the daily order. Details: Radio contracts.

LevelSuppliesDurationPrerequisiteEffects
12,000 F, Radio tubes ×10, Scrap ×1030 minGenerator 11 contract per week, daily order
28,000 F, Radio tubes ×20, Blessed wax ×5, Pocket watch ×23 hGenerator 22 contracts per week
315,000 F, Radio tubes ×25, Ankou ember ×8, Chimera shard ×3, Stolen ring ×3, Chimera claw ×28 hGenerator 33 contracts per week, rewards +50%

Korrigan’s Still

The Korrigan distills Moon Nectar in the cellar, day and night, even when you’re not playing. Vials pile up in the reserve; “Collect” moves the full vials into your Moon Nectar stock (the partial one stays). Once the reserve is full, production stops: remember to collect.

LevelSuppliesDurationPrerequisiteProductionReserve
13,500 F, Blessed wax ×5, Scrap ×10, Ankou ember ×51 hGenerator 11 vial per day2
210,500 F, Blessed wax ×10, Ankou ember ×15, Diving brass ×6, Ankou fang ×34 hGenerator 22 vials per day4
318,000 F, Blessed wax ×12, Ankou ember ×30, Coral crown ×1, Ember heart ×110 hGenerator 33 vials per day6

Shooting range and weapon rack

A shooting gallery dug into the trench. The weapon rack offers all your unlocked weapons, with your Gunsmith builds and camos, unlimited ammo. The readout board records damage, headshot, distance and time to kill.

LevelSuppliesDurationPrerequisiteEffects
1500 F, Scrap ×1010 min—Fixed targets at 10, 25 and 40 m; weapon rack
25,500 F, Scrap ×20, Powder ×10, Radio tubes ×5, Pocket watch ×22 hGenerator 1Moving targets, Drowned dummies, damage readout

Targets have a Drowned’s base health at the chosen simulated round (up to round 60, without difficulty): perfect for finding out how many bullets a weapon, or a forged weapon, needs at round 30. The Drowned dummies walk slowly toward the firing line and never attack.

Trying a skin from the shop (The shop) happens here, on a range lent at level 2: Drowned dummies of round 1, the skinned weapon in hand, even if your own range is still rubble.

Trophy room

The casemate facing the sea. Once restored (4,000 F, Oilcloth ×20, Blessed wax ×5, 1 h, Generator 1), you mount trophies there, once each; every trophy grants a title.

TrophyCostTitle earned
Diver’s helmetDiving brass ×20Wreck Raider
Dahut’s crownCoral crown ×1 (Dahut, Ker-Ys)Crown Thief
Scale of the VouivreVouivre scale ×1 (the Vouivre, Nec Mergitur)Vouivre Flayer
Chimera’s mawChimera shard ×6Gargoyle Carver

Korrigan’s Workshop

The Korrigan’s Workshop
The Korrigan’s Workshop

The Korrigan’s machines turn Moon Nectar into Megas (consumable gumballs, Korrigan’s Gumballs). They lie in pieces in the cellar: each level puts one back together. How it works: Moon Nectar and the Korrigan’s Workshop.

LevelSuppliesDurationPrerequisiteMachine
12,000 F, Blessed wax ×5, Ankou ember ×5, Scrap ×1030 minGenerator 1The Retort: 1 vial → 3 Megas
25,500 F, Ankou ember ×10, Diving brass ×4, Scrap ×15, Stolen ring ×23 hGenerator 2The Cauldron: 4 vials → 3 Rare or Ultra-Rare Megas
312,000 F, Ankou ember ×15, Diving brass ×6, Vouivre scale ×1, Rat king ×18 hGenerator 3The Great Still: 10 vials → 3 Ultra-Rare Megas

Odds per Mega drawn: the Retort gives 68% Megas, 27% Rares, 5% Ultra-Rares; the Cauldron 80% Rares, 20% Ultra-Rares; the Great Still only Ultra-Rares. A Mega is only spent when the gumball machine hands it to you in a match.

Keller’s Laboratory

Dr. Keller’s laboratory
Dr. Keller’s laboratory

Dr. Keller studies the drinks from the machines. Every perk gains three augments to research (30 in all); all of them can be equipped together, and each works in matches as long as you have the perk. A perk’s n-th augment needs the Laboratory at level n.

LevelSuppliesDurationPrerequisiteEffects
11,500 F, Radio tubes ×10, Oilcloth ×101 hGenerator 11st augment of each perk, 1 research project at a time
26,500 F, Radio tubes ×12, Blessed wax ×5, Diving brass ×4, Diving porthole ×24 hGenerator 22nd augment, 2 research projects at a time
314,000 F, Radio tubes ×16, Ankou ember ×10, Diving brass ×8, Chimera shard ×2, Chimera claw ×2, Pearl of Ys ×110 hGenerator 33rd augment, 3 research projects at a time
  • Research is paid when it starts and runs in real time: 1 h for a 1st augment (500 F), 3 h for a 2nd (1,800 F), 8 h for a 3rd (3,500 F), plus the materials below.
  • A finished augment is equipped automatically, alongside the ones already equipped (same perk included). At the laboratory, “Remove” takes an augment off and “Equip” puts it back, whenever you like: all, some or none.
  • What each augment does: perk entries, Perks.
Perk1st (500 F, 1 h)2nd (1,800 F, 3 h)3rd (3,500 F, 8 h)
MenhirGranite: Oilcloth ×8, Scrap ×4Rolling stone: Oilcloth ×10, Wax ×3, Brass ×2, Watch ×2Last bulwark: Oilcloth ×12, Wax ×3, Ember ×4, Brass ×4, Watch ×3, Soul ×1
QuicksilverQuick hand: Scrap ×8, Powder ×4Hurried step: Powder ×10, Tubes ×3, Brass ×2, Fang ×2Hot blood: Powder ×12, Tubes ×3, Ember ×4, Brass ×4, Fang ×3
Lead HailHide piercer: Powder ×8, Scrap ×4Volley: Powder ×10, Ember ×3, Brass ×2, Porthole ×2Miser: Powder ×12, Ember ×7, Brass ×4, Porthole ×3, Pearl ×1
Second WindOutstretched hand: Oilcloth ×8, Scrap ×4Long arm: Oilcloth ×10, Wax ×3, Brass ×2, Watch ×2Unkillable: Oilcloth ×12, Wax ×3, Ember ×4, Brass ×4, Watch ×3, Soul ×1
MarathonLong haul: Oilcloth ×8, Scrap ×4Will-o’-the-wisp: Oilcloth ×10, Ember ×3, Brass ×2, Fang ×2Tailwind: Oilcloth ×12, Ember ×7, Brass ×4, Fang ×3
Lynx EyeGull shot: Powder ×8, Scrap ×4Quick glance: Scrap ×10, Tubes ×3, Brass ×2, Claw ×2Hunter: Scrap ×12, Tubes ×3, Ember ×4, Brass ×4, Shard ×1, Claw ×3, Eye ×1
MuleSturdy pack: Scrap ×8, Oilcloth ×4Bandoliers: Powder ×10, Ember ×3, Brass ×2, Ring ×2Haversack: Powder ×12, Ember ×7, Brass ×4, Ring ×3
St. Elmo’s FireGreat fire: Scrap ×8, Powder ×4Rosary: Scrap ×10, Tubes ×3, Brass ×2, Porthole ×2Riposte: Scrap ×12, Tubes ×3, Ember ×4, Brass ×4, Porthole ×3, Heart ×1
CarapaceCannonball: Powder ×8, Scrap ×4Demolitionist: Powder ×10, Ember ×3, Brass ×2, Fang ×2Crab shell: Oilcloth ×12, Ember ×7, Brass ×4, Fang ×3
Ankou’s WebSpinner: Oilcloth ×8, Scrap ×4Venom: Oilcloth ×10, Wax ×3, Brass ×2, Ring ×2Wide web: Oilcloth ×12, Wax ×3, Ember ×4, Brass ×4, Ring ×3

Abbreviations: Blessed wax, Ankou ember, Diving brass, Radio tubes, Chimera shard; Pocket watch, Ankou fang, Diving porthole, Chimera claw, Stolen ring, Anaon soul, Ember heart, Pearl of Ys, Chimera eye.

Total cost and suggested order

  • Every module maxed out: 175,500 F and about 92 hours of works in total (spread across several modules in parallel). All 30 perk augments: 58,000 F and 120 hours of research, up to 3 at a time.
  • Early: Stash 2 (free), Generator 1, Radio set 1 (daily order), Shooting range 1, Workbench 1, Laboratory 1 and the first 500 F augments for the perks you always buy.
  • Mid: Still 1 as early as possible (it produces nonstop), Generator 2.
  • Late: level 3 upgrades need ultra-rares (Anaon soul, Ember heart, Pearl of Ys, Rat king) and boss materials; go after them with deep extractions and the daily order (an ultra-rare every 7 days of streak, Loot and materials).
✦Nec Mergitur’s components

The Stolen ring and the Rat king only drop from metro rats, the Chimera claw and eye only from chimeras: play Nec Mergitur for Radio set 3, Workshop 2 and 3, and Laboratory 3. The daily order hands some out too.

Checked against the game on November 8, 2026