Loot and materials
Everything you build at the Hideout takes materials, picked up in matches on Ker-Ys and Nec Mergitur and brought back by an extraction. This page tells you where to find each one.
Materials
| Material | Rarity | Where to find it |
|---|---|---|
| Scrap | Common | Everywhere: on the Drowned (especially metro workers) and in crates |
| Oilcloth | Common | Drowned fishermen, villagers and Parisians; crates |
| Powder | Common | Drowned soldiers and sergeants; crates |
| Radio tubes | Uncommon | Scientists, metro agents, Drowned in work coats; sometimes in crates |
| Blessed wax | Uncommon | The priest and the nuns of Ker-Ys; sometimes in crates |
| Ankou ember | Uncommon | Ankou hounds; sometimes in crates |
| Diving brass | Rare | Divers; very rarely in crates |
| Chimera shard | Rare | Chimeras (Nec Mergitur) |
| Pocket watch | Rare | The Drowned, very rarely |
| Ankou fang | Rare | Ankou hounds |
| Diving porthole | Rare | Divers |
| Chimera claw | Rare | Chimeras |
| Stolen ring | Rare | Metro rats |
| Anaon soul | Ultra-rare | The Drowned, extremely rare |
| Ember heart | Ultra-rare | Ankou hounds |
| Pearl of Ys | Ultra-rare | Divers |
| Chimera eye | Ultra-rare | Chimeras |
| Rat king | Ultra-rare | Metro rats |
| Coral crown | Legendary | Dahut, the queen of Ys (Ker-Ys boss) |
| Vouivre scale | Legendary | The Vouivre of the Bièvre (Nec Mergitur boss) |
In the Stash, each material’s sheet recalls where to find it and what it’s used for (jobs, recipes, trophies, research), along with what you’re missing. The same sheet opens when you hover the mouse over any material outside a match: module and recipe costs, the Hideout card in the main menu, the quick view, the daily order, the end-of-match screen. Hover what a job is missing to find out where to go get it.
Enemy drops
The Drowned and their outfits
Each Drowned you kill has an 8% chance to drop one unit: 65% of the time the material of its outfit, otherwise Scrap. Watch who you’re shooting:
| Map | Outfit | Material |
|---|---|---|
| Ker-Ys | Fishermen, villagers (most of them) | Oilcloth |
| Ker-Ys | Soldiers | Powder |
| Ker-Ys | Scientists | Radio tubes |
| Ker-Ys | Priest, nuns | Blessed wax |
| Nec Mergitur | Workers | Scrap |
| Nec Mergitur | Metro agents, Drowned in work coats | Radio tubes |
| Nec Mergitur | Sergeants, soldiers | Powder |
| Nec Mergitur | Parisian women, bourgeois, tramps | Oilcloth |
Blessed wax only drops from the Drowned on Ker-Ys; in Nec Mergitur, you have to look for it in crates. Radio tubes are twice as common on the Drowned of Nec Mergitur.
Special enemies
| Enemy | Regular drop |
|---|---|
| Ankou hound | 30% chance: 1 Ankou ember |
| Chimera (Nec Mergitur) | Always 1 Chimera shard |
| Diver | Always 3 Diving brass (4 if it was enraged) |
| Metro rat (Nec Mergitur) | No regular drop, only its components |
Bosses
Dahut and the Vouivre drop one legendary material per player present (Coral crown, Vouivre scale), which stays on the ground until the end of the match: everyone can pick up their own. You still have to bring it home, like the rest.
Loot also drops from enemies killed by traps, explosions and Kaboom, and from the Drowned of Easter egg defenses and the extraction siege.
Rare and ultra-rare components
On top of the regular drop, every enemy (bosses excepted) can drop, a step to the side, a rare or ultra-rare component of its own. Odds per kill, before depth:
| Enemy | Rare component | Ultra-rare component |
|---|---|---|
| Drowned | Pocket watch: 0.2% (≈ 1 in 500) | Anaon soul: 0.03% (≈ 1 in 3,300) |
| Ankou hound | Ankou fang: 5% (1 in 20) | Ember heart: 0.6% (≈ 1 in 170) |
| Diver | Diving porthole: 25% (1 in 4) | Pearl of Ys: 4% (1 in 25) |
| Chimera (Nec Mergitur) | Chimera claw: 35% (≈ 1 in 3) | Chimera eye: 12% (≈ 1 in 8) |
| Metro rat (Nec Mergitur) | Stolen ring: 1% (1 in 100) | Rat king: 0.2% (1 in 500) |
When a teammate picks up an ultra-rare, the pickup feed tells the whole team.
On Easy difficulty, ordinary loot is halved (enemy drops, and crate contents: half the materials, at least one, and half the francs) and rare and ultra-rare component odds are 80% of normal. Easy unlocks at level 10; before that, the games you start are played on Normal (see Levels, ranks and prestige).
Depth
The more rounds you play in the match (starting round included), the more components drop, and the bigger the extraction bonus:
| Rounds played | Component odds and extraction bonus |
|---|---|
| 1 to 14 | ×1 |
| 15 to 19 | ×1.5 |
| 20 and more | ×2.5 |
The HUD shows the current depth and the next step (“×2.5 if you hold out until round 20”). At ×2.5, a chimera drops a Chimera eye three times in ten, a Diver a Pearl of Ys once in ten.
Crates
When the match starts, 12 crates are drawn from 25 spots on Ker-Ys and 24 in Nec Mergitur; the others stay invisible. Hold F for 3 seconds on “Search the crate”: 80 to 200 F and 1 to 3 materials go into your bag. Each crate can only be searched once per match.
Crate materials: 2% Diving brass, 25% uncommon (Radio tubes, Blessed wax, Ankou ember), otherwise common (mostly Scrap).
The Quay (fish crates, upstairs in a house), Shipwreck Beach (washed-up crates, near the anchor), Church Street (houses, sandbag cellar, alley), Saint-Gwénolé Chapel (sacristy, side aisle), Sailors’ Graveyard (boundary wall), the Trenches (sandbags, radio dugout), the Bunker (storeroom, office), the Engine Room (locker room, workshop), Morgane Laboratory (electrical room, tank room), Dahut’s Cave (smugglers’ cache, back of the tunnel), the Lighthouse (keeper’s house, yard) and King Gradlon’s Crypt (opened by the Easter egg).
Châtelet (line 4 platforms), the Châtelet Corridors (ticket hall, first-aid post, abandoned luggage), Cité (one platform on each side), the Cité Shaft (office, sandbag shelter), Saint-Michel (one platform on each side), the Saint-Michel Substation (locker room, rectifier room), Odéon (one platform on each side), the Signal Box (agents’ locker room), Cluny (sandbags, lost property), the Bièvre Sewer (fished-out luggage), the Crypt of the Boatmen (excavation crates, amphorae) and the Préfecture Passage (1944 storeroom).
On the ground: lifetime and pickup
- A material on the ground lasts 45 seconds (rares: 75 s, ultra-rares: 120 s) and blinks for its last 10 seconds.
- It’s picked up automatically by the first living player who walks over it.
- At most 4 materials on the ground per player present: beyond that, the oldest of the least rare disappears to make room.
- Boss materials and dead players’ satchels never disappear.
The daily order and its streak
From Radio set level 1, an urgent telegram hands you one order per day, drawn for you from 20, renewed at midnight UTC. It advances like contracts (Radio contracts): by extracting.
On delivery:
- francs (500 to 900 F depending on the order) and a rare component put into the stash (if there’s room);
- +10% francs per day in a row after the first, up to +50% (day 6 onward);
- every 7 days of streak (7th, 14th…), on top of that, the ultra-rare you have the fewest of in your stash.
The streak breaks if you let a day go by without delivering. With a Discord account, you can get a reminder by direct message (The Hideout).
| Order | Francs | Component |
|---|---|---|
| Extract once | 600 F | Pocket watch |
| Extract from Ker-Ys | 700 F | Stolen ring |
| Extract from Nec Mergitur | 700 F | Diving porthole |
| Extract after round 15 | 900 F | Ankou fang |
| Extract without going down once | 800 F | Chimera claw |
| Kill 150 Drowned | 600 F | Pocket watch |
| Kill 40 Drowned with headshots | 700 F | Pocket watch |
| Kill 10 Drowned in melee | 700 F | Stolen ring |
| Kill 6 Ankou’s hounds | 700 F | Ankou fang |
| Kill a diver | 800 F | Diving porthole |
| Search 4 crates (and extract) | 600 F | Stolen ring |
| Bring back 1,500 francs | 600 F | Pocket watch |
| Bring back 8 strips of oilcloth | 500 F | Chimera claw |
| Bring back 6 bags of powder | 500 F | Ankou fang |
| Bring back 3 radio tubes | 600 F | Diving porthole |
| Bring back 3 Ankou embers | 600 F | Ankou fang |
| Bring back a rare item (or better) | 800 F | Chimera claw |
| Pick up 4 power-ups | 500 F | Pocket watch |
| Buy 4 perks | 500 F | Stolen ring |
| Open 6 doors | 500 F | Diving porthole |
The daily order often gives a component from a map you aren’t playing (Stolen ring and Chimera claw from Nec Mergitur while you play Ker-Ys, for instance), and the day-7 ultra-rare makes up for bad luck: it’s the one you’re shortest on.
The stash
- The Stash holds 60 to 500 units per material depending on its level (Modules and augments). Anything over that when an extraction comes home is lost: a material marked “Full” is no use picking up in a match.
- The secure pocket (3 to 12 units) protects your most valuable units when the match is lost.
- The stash sums up your successful extractions, the materials brought back and the francs earned in total.
Tips
- Divers are the most profitable enemies: guaranteed Brass, a Porthole one time in four. The extraction siege brings them out every time (except at the round 5 window on Discovery and Easy).
- The Ankou’s Pack gives Embers, Fangs and sometimes an Ember heart: don’t run from it.
- For Blessed wax, go for the priest and the nuns of Ker-Ys or search every crate.
- In a team, leave ultra-rares to whoever needs them: the first one to walk over it takes it.
- Upgrade the Stash before a material is full: otherwise every unit picked up beyond the cap is lost.
Checked against the game on November 9, 2026