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Mechanics

Korrigan’s Gumballs

Korrigan’s Gumballs are bewitched sweets sold by dispensers around the map. Each one gives a boost: lightning-fast reloads, points, power-ups on demand, automatic revives… You only draw from your own pack of 5 gumballs, put together before the match.

The host can turn gumballs off in the lobby (“Korrigan’s Gumballs” setting, see Lobby and match settings).

The pack

  • You build your pack of 5 gumballs on the Loadouts screen, before the match, in the strip below the weapon: each gumball shows its name and when it works; hover it to read its effect. Each gumball shows its effect and when it works there (B key, duration, rounds or “Automatic”). At first, the pack holds the five level-1 Classics.
  • In a match, the dispenser draws a gumball at random from your pack, without replacement: each gumball comes out once before the pack is shuffled again. The scoreboard (Tab) shows the ones already drawn.
  • The dispenser avoids giving you the gumball you already have in your pocket.
  • A Mega you have no copies of left is skipped. If the pack only holds used-up Megas, the dispenser refuses to serve (“Your pack is empty”).

The dispenser

A gumball’s price rises with each purchase within the same round:

Purchase in the round1st2nd3rd
Price5001,0002,000

After 3 purchases, the dispenser makes you wait for the next round. The counter is shared by all the dispensers on the map.

  1. Hold F in front of a dispenser and pay the purchase price.
  2. The korrigan prepares the gumball (about 2 seconds), then it waits 6 seconds in the cup.
  3. Hold F on the same dispenser to take it, or leave it.

Below the purchase prompt, a card reminds you that the gumball comes out at random from your pack, how many purchases you have left this round, and shows the pack’s gumballs (the ones already drawn or used up are greyed out). Once you take it, a “Gumball obtained” card shows for a few seconds above the crosshair: its name, its effect and what to do — “Press B to use it” for a blue gumball, “nothing to do” for the others, already active or automatic. During Training, one step has you take your first gumball.

ℹTake it or leave it

A gumball you leave is not spent: a Mega stays in your stock. The points, however, are paid. Buying at another dispenser while the gumball is waiting also counts as leaving it.

Dispensers work without Power.

MapDispensers
Ker-YsThe Quay, Church Street, The Trenches, Morgane Laboratory
Nec MergiturChâtelet, Cité, Saint-Michel, Odéon, The Préfecture Passage

One gumball in your pocket

  • You only hold one gumball at a time. Taking a new one replaces the old one; if the old one was active, its effect stops.
  • The gumball’s color tells you how it activates:
ColorTypeHow it works
BlueActivatedPress the “Korrigan’s Gumball” key (B by default); some have several uses
OrangeTimedWorks as soon as you take it, for a set duration
PurpleRoundsWorks as soon as you take it, for a number of rounds
GreenAutomaticWorks at once, or waits for the event that triggers it (going down, a purchase…)

Classics and Megas

RarityHow manyUse
Classics12Unlimited: they never run out
Megas17Consumable
Rare Megas19Consumable
Ultra-Rare Megas9Consumable
  • Classics unlock as you level up: five from level 1, the others from level 4 to level 32 (see Levels, ranks and prestige).
  • Megas come from the Korrigan’s Workshop, where you distill Moon Nectar into random Megas (see Moon Nectar and the Korrigan’s Workshop). A Mega is only spent when you take it from the cup: as long as it waits at the bottom of the pack, it costs nothing.

Every gumball

Classics
NameActivationDurationUnlock
Fairy Fingers
Reload twice as fast for 3 rounds.
Rounds
Instant activation
3 roundsLevel 1
Ankou’s Mist
Zombies ignore you for 10s. 2 uses.
Activated
2 uses
10sLevel 1
Iron Arm
Your knife deals five times the damage for 2 min 30.
Timed
Instant activation
2:30 minLevel 1
Thick Blood
When down, you bleed out two and a half times slower. Lasts 20 minutes.
Timed
Instant activation
20 minLevel 1
Sidestep
Takes you to a safe spot, away from the zombies.
Activated
1 use
—Level 1
Hold Reserve
For 3 minutes, your shots draw from your reserve: the mag never empties while it lasts.
Timed
Instant activation
3 minLevel 4
Menhir Skin
No explosive damage for 3 rounds.
Rounds
Instant activation
3 roundsLevel 8
Korrigan’s Alchemy
For 60s, every 10 points you earn becomes a bullet in your current weapon’s reserve.
Activated
1 use
1 minLevel 12
Grace of Arms
If you die, you respawn with the weapons you had.
Automatic
Instant activation
—Level 16
Carpenter’s Plane
For 5 rounds, rebuilding one board rebuilds the whole window.
Rounds
Instant activation
5 roundsLevel 20
Fisherman’s Luck
Forge of Ys elemental ammo triggers far more often for 3 rounds.
Rounds
Instant activation
3 roundsLevel 26
Hasty Soul
If you die, you respawn 15s later instead of waiting for the next round.
Automatic
Instant activation
—Level 32
Megas
NameActivationDurationUnlock
Pocket Kaboom
Spawns a Kaboom power-up. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Double Down
Spawns a Double Points power-up. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Eager Carpenter
Spawns a Carpenter power-up. 3 uses.
Activated
3 uses
—Korrigan’s Workshop
Smuggler’s Stash
Spawns a Max Ammo power-up.
Activated
1 use
—Korrigan’s Workshop
Granite Heart
You keep your perks the next time you go down.
Automatic
Instant activation
—Korrigan’s Workshop
Korrigan’s Treasure
The korrigan slips you 1,250 points. 4 uses.
Activated
4 uses
—Korrigan’s Workshop
Stroke of Luck
Spawns a random power-up. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Leg Sweep
Zombies within 20 m lose their legs and crawl. 3 uses.
Activated
3 uses
—Korrigan’s Workshop
Blessed Crate
The next weapon you take from the Mystery Box comes out forged in Ys.
Automatic
Instant activation
—Korrigan’s Workshop
Sacred Chalk
The next wall weapon you buy comes out forged in Ys.
Automatic
Instant activation
—Korrigan’s Workshop
Mended Teddy
The next time Morgane’s Teddy comes out of the box, it rerolls instead of leaving.
Automatic
Instant activation
—Korrigan’s Workshop
Will to Live
While down, a kill gets you right back up. 3 times.
Automatic
3 triggers
—Korrigan’s Workshop
Rusty Nails
For 5 minutes, each board you rebuild kills the zombies at the window.
Timed
Instant activation
5 minKorrigan’s Workshop
Morgane’s Hourglass
For one round, power-ups stay on the ground twice as long and last twice as long.
Rounds
Instant activation
1 roundKorrigan’s Workshop
Will-o’-the-Wisp
The next two times a zombie hits you, every zombie around you bursts into flames.
Automatic
2 triggers
—Korrigan’s Workshop
Fishing Net
For 4 rounds, zombies drop far more power-ups, with no per-round limit.
Rounds
Instant activation
4 roundsKorrigan’s Workshop
Lead Soles
All zombies slow to a walk for 4 minutes.
Timed
Instant activation
4 minKorrigan’s Workshop
Rare Megas
NameActivationDurationUnlock
Helping Hand
A random perk you don’t have, even beyond the limit.
Automatic
Instant activation
—Korrigan’s Workshop
Express Fire Sale
Spawns a Fire Sale power-up. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Barrage
Spawns an Insta-Kill power-up. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Horn of Plenty
No ammo used for 30s.
Activated
1 use
30sKorrigan’s Workshop
Guardian Angel
You get back up on your own the next time you go down.
Automatic
Instant activation
—Korrigan’s Workshop
Peddler
Gives you a random Mystery Box weapon.
Activated
1 use
—Korrigan’s Workshop
Infernal Machine
Spawns a Gatling power-up. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
New Deal
Rerolls the weapon the Mystery Box offers you. 3 uses.
Activated
3 uses
—Korrigan’s Workshop
Shared Breath
For 3 rounds, just stay near a downed teammate to revive them — and your teammates revive you the same way.
Rounds
Instant activation
3 roundsKorrigan’s Workshop
Share of the Loot
For 10 minutes, the points you earn also go to nearby teammates, and vice versa.
Timed
Instant activation
10 minKorrigan’s Workshop
Storm Fists
Your next 5 knife hits release a blast that strikes down nearby zombies.
Automatic
5 triggers
—Korrigan’s Workshop
Round on the House
Your next 5 perk purchases give you an extra random perk.
Automatic
5 triggers
—Korrigan’s Workshop
Devil’s Slide
Your next 6 slides explode beneath zombies without hurting you.
Automatic
6 triggers
—Korrigan’s Workshop
Tête-à-Tête
For 60s, all your bullets hit the head.
Activated
1 use
1 minKorrigan’s Workshop
Blinding Beacon
For 60s, zombies you look at freeze in place.
Activated
1 use
1 minKorrigan’s Workshop
Path of Souls
Takes you to a downed teammate. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Fair Day
All your purchases are free for 60s.
Activated
1 use
1 minKorrigan’s Workshop
Bewitched Gumball
Turns into another random Mega.
Automatic
Instant activation
—Korrigan’s Workshop
Ultra-Rare Megas
NameActivationDurationUnlock
Perk Bender
Every perk on the map at once, the secret perk included.
Automatic
Instant activation
—Korrigan’s Workshop
Starfall
Spawns one of every power-up around you. 2 uses.
Activated
2 uses
—Korrigan’s Workshop
Ankou’s Gaze
Every zombie you can see dies from a headshot. 3 uses.
Activated
3 uses
—Korrigan’s Workshop
Time Stands Still
Time stops for 15s: zombies freeze, and every one you hit dies when it starts again.
Activated
1 use
15sKorrigan’s Workshop
Sea Fog
Zombies ignore the whole team for 30s. 3 uses.
Activated
3 uses
—Korrigan’s Workshop
Great Pardon
Revives all your downed teammates at once.
Activated
1 use
—Korrigan’s Workshop
End of Watch
Ends the current round; each player gets 1,600 points.
Activated
1 use
—Korrigan’s Workshop
Korrigan’s Forge
Upgrades your current weapon like the Forge of Ys (new elemental ammo if it was already upgraded).
Activated
1 use
—Korrigan’s Workshop
Unquenchable Thirst
An extra perk slot for the rest of the match.
Automatic
Instant activation
—Korrigan’s Workshop

Which gumballs to bring?

✦Don’t waste your Megas

Put Megas that are useful at any time in your pack, or mix them with Classics: a Mega drawn at the wrong moment can be left in the cup, and it then stays in your stock.

Checked against the game on November 7, 2026