Korrigan’s Gumballs
Korrigan’s Gumballs are bewitched sweets sold by dispensers around the map. Each one gives a boost: lightning-fast reloads, points, power-ups on demand, automatic revives… You only draw from your own pack of 5 gumballs, put together before the match.
The host can turn gumballs off in the lobby (“Korrigan’s Gumballs” setting, see Lobby and match settings).
The pack
- You build your pack of 5 gumballs on the Loadouts screen, before the match, in the strip below the weapon: each gumball shows its name and when it works; hover it to read its effect. Each gumball shows its effect and when it works there (B key, duration, rounds or “Automatic”). At first, the pack holds the five level-1 Classics.
- In a match, the dispenser draws a gumball at random from your pack, without replacement: each gumball comes out once before the pack is shuffled again. The scoreboard (Tab) shows the ones already drawn.
- The dispenser avoids giving you the gumball you already have in your pocket.
- A Mega you have no copies of left is skipped. If the pack only holds used-up Megas, the dispenser refuses to serve (“Your pack is empty”).
The dispenser
A gumball’s price rises with each purchase within the same round:
| Purchase in the round | 1st | 2nd | 3rd |
|---|---|---|---|
| Price | 500 | 1,000 | 2,000 |
After 3 purchases, the dispenser makes you wait for the next round. The counter is shared by all the dispensers on the map.
- Hold F in front of a dispenser and pay the purchase price.
- The korrigan prepares the gumball (about 2 seconds), then it waits 6 seconds in the cup.
- Hold F on the same dispenser to take it, or leave it.
Below the purchase prompt, a card reminds you that the gumball comes out at random from your pack, how many purchases you have left this round, and shows the pack’s gumballs (the ones already drawn or used up are greyed out). Once you take it, a “Gumball obtained” card shows for a few seconds above the crosshair: its name, its effect and what to do — “Press B to use it” for a blue gumball, “nothing to do” for the others, already active or automatic. During Training, one step has you take your first gumball.
A gumball you leave is not spent: a Mega stays in your stock. The points, however, are paid. Buying at another dispenser while the gumball is waiting also counts as leaving it.
Dispensers work without Power.
| Map | Dispensers |
|---|---|
| Ker-Ys | The Quay, Church Street, The Trenches, Morgane Laboratory |
| Nec Mergitur | Châtelet, Cité, Saint-Michel, Odéon, The Préfecture Passage |
One gumball in your pocket
- You only hold one gumball at a time. Taking a new one replaces the old one; if the old one was active, its effect stops.
- The gumball’s color tells you how it activates:
| Color | Type | How it works |
|---|---|---|
| Blue | Activated | Press the “Korrigan’s Gumball” key (B by default); some have several uses |
| Orange | Timed | Works as soon as you take it, for a set duration |
| Purple | Rounds | Works as soon as you take it, for a number of rounds |
| Green | Automatic | Works at once, or waits for the event that triggers it (going down, a purchase…) |
Classics and Megas
| Rarity | How many | Use |
|---|---|---|
| Classics | 12 | Unlimited: they never run out |
| Megas | 17 | Consumable |
| Rare Megas | 19 | Consumable |
| Ultra-Rare Megas | 9 | Consumable |
- Classics unlock as you level up: five from level 1, the others from level 4 to level 32 (see Levels, ranks and prestige).
- Megas come from the Korrigan’s Workshop, where you distill Moon Nectar into random Megas (see Moon Nectar and the Korrigan’s Workshop). A Mega is only spent when you take it from the cup: as long as it waits at the bottom of the pack, it costs nothing.
Every gumball
| Name | Activation | Duration | Unlock |
|---|---|---|---|
Fairy Fingers Reload twice as fast for 3 rounds. | Rounds Instant activation | 3 rounds | Level 1 |
Ankou’s Mist Zombies ignore you for 10s. 2 uses. | Activated 2 uses | 10s | Level 1 |
Iron Arm Your knife deals five times the damage for 2 min 30. | Timed Instant activation | 2:30 min | Level 1 |
Thick Blood When down, you bleed out two and a half times slower. Lasts 20 minutes. | Timed Instant activation | 20 min | Level 1 |
Sidestep Takes you to a safe spot, away from the zombies. | Activated 1 use | — | Level 1 |
Hold Reserve For 3 minutes, your shots draw from your reserve: the mag never empties while it lasts. | Timed Instant activation | 3 min | Level 4 |
Menhir Skin No explosive damage for 3 rounds. | Rounds Instant activation | 3 rounds | Level 8 |
Korrigan’s Alchemy For 60s, every 10 points you earn becomes a bullet in your current weapon’s reserve. | Activated 1 use | 1 min | Level 12 |
Grace of Arms If you die, you respawn with the weapons you had. | Automatic Instant activation | — | Level 16 |
Carpenter’s Plane For 5 rounds, rebuilding one board rebuilds the whole window. | Rounds Instant activation | 5 rounds | Level 20 |
Fisherman’s Luck Forge of Ys elemental ammo triggers far more often for 3 rounds. | Rounds Instant activation | 3 rounds | Level 26 |
Hasty Soul If you die, you respawn 15s later instead of waiting for the next round. | Automatic Instant activation | — | Level 32 |
| Name | Activation | Duration | Unlock |
|---|---|---|---|
Pocket Kaboom Spawns a Kaboom power-up. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Double Down Spawns a Double Points power-up. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Eager Carpenter Spawns a Carpenter power-up. 3 uses. | Activated 3 uses | — | Korrigan’s Workshop |
Smuggler’s Stash Spawns a Max Ammo power-up. | Activated 1 use | — | Korrigan’s Workshop |
Granite Heart You keep your perks the next time you go down. | Automatic Instant activation | — | Korrigan’s Workshop |
Korrigan’s Treasure The korrigan slips you 1,250 points. 4 uses. | Activated 4 uses | — | Korrigan’s Workshop |
Stroke of Luck Spawns a random power-up. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Leg Sweep Zombies within 20 m lose their legs and crawl. 3 uses. | Activated 3 uses | — | Korrigan’s Workshop |
Blessed Crate The next weapon you take from the Mystery Box comes out forged in Ys. | Automatic Instant activation | — | Korrigan’s Workshop |
Sacred Chalk The next wall weapon you buy comes out forged in Ys. | Automatic Instant activation | — | Korrigan’s Workshop |
Mended Teddy The next time Morgane’s Teddy comes out of the box, it rerolls instead of leaving. | Automatic Instant activation | — | Korrigan’s Workshop |
Will to Live While down, a kill gets you right back up. 3 times. | Automatic 3 triggers | — | Korrigan’s Workshop |
Rusty Nails For 5 minutes, each board you rebuild kills the zombies at the window. | Timed Instant activation | 5 min | Korrigan’s Workshop |
Morgane’s Hourglass For one round, power-ups stay on the ground twice as long and last twice as long. | Rounds Instant activation | 1 round | Korrigan’s Workshop |
Will-o’-the-Wisp The next two times a zombie hits you, every zombie around you bursts into flames. | Automatic 2 triggers | — | Korrigan’s Workshop |
Fishing Net For 4 rounds, zombies drop far more power-ups, with no per-round limit. | Rounds Instant activation | 4 rounds | Korrigan’s Workshop |
Lead Soles All zombies slow to a walk for 4 minutes. | Timed Instant activation | 4 min | Korrigan’s Workshop |
| Name | Activation | Duration | Unlock |
|---|---|---|---|
Helping Hand A random perk you don’t have, even beyond the limit. | Automatic Instant activation | — | Korrigan’s Workshop |
Express Fire Sale Spawns a Fire Sale power-up. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Barrage Spawns an Insta-Kill power-up. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Horn of Plenty No ammo used for 30s. | Activated 1 use | 30s | Korrigan’s Workshop |
Guardian Angel You get back up on your own the next time you go down. | Automatic Instant activation | — | Korrigan’s Workshop |
Peddler Gives you a random Mystery Box weapon. | Activated 1 use | — | Korrigan’s Workshop |
Infernal Machine Spawns a Gatling power-up. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
New Deal Rerolls the weapon the Mystery Box offers you. 3 uses. | Activated 3 uses | — | Korrigan’s Workshop |
Shared Breath For 3 rounds, just stay near a downed teammate to revive them — and your teammates revive you the same way. | Rounds Instant activation | 3 rounds | Korrigan’s Workshop |
Share of the Loot For 10 minutes, the points you earn also go to nearby teammates, and vice versa. | Timed Instant activation | 10 min | Korrigan’s Workshop |
Storm Fists Your next 5 knife hits release a blast that strikes down nearby zombies. | Automatic 5 triggers | — | Korrigan’s Workshop |
Round on the House Your next 5 perk purchases give you an extra random perk. | Automatic 5 triggers | — | Korrigan’s Workshop |
Devil’s Slide Your next 6 slides explode beneath zombies without hurting you. | Automatic 6 triggers | — | Korrigan’s Workshop |
Tête-à-Tête For 60s, all your bullets hit the head. | Activated 1 use | 1 min | Korrigan’s Workshop |
Blinding Beacon For 60s, zombies you look at freeze in place. | Activated 1 use | 1 min | Korrigan’s Workshop |
Path of Souls Takes you to a downed teammate. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Fair Day All your purchases are free for 60s. | Activated 1 use | 1 min | Korrigan’s Workshop |
Bewitched Gumball Turns into another random Mega. | Automatic Instant activation | — | Korrigan’s Workshop |
| Name | Activation | Duration | Unlock |
|---|---|---|---|
Perk Bender Every perk on the map at once, the secret perk included. | Automatic Instant activation | — | Korrigan’s Workshop |
Starfall Spawns one of every power-up around you. 2 uses. | Activated 2 uses | — | Korrigan’s Workshop |
Ankou’s Gaze Every zombie you can see dies from a headshot. 3 uses. | Activated 3 uses | — | Korrigan’s Workshop |
Time Stands Still Time stops for 15s: zombies freeze, and every one you hit dies when it starts again. | Activated 1 use | 15s | Korrigan’s Workshop |
Sea Fog Zombies ignore the whole team for 30s. 3 uses. | Activated 3 uses | — | Korrigan’s Workshop |
Great Pardon Revives all your downed teammates at once. | Activated 1 use | — | Korrigan’s Workshop |
End of Watch Ends the current round; each player gets 1,600 points. | Activated 1 use | — | Korrigan’s Workshop |
Korrigan’s Forge Upgrades your current weapon like the Forge of Ys (new elemental ammo if it was already upgraded). | Activated 1 use | — | Korrigan’s Workshop |
Unquenchable Thirst An extra perk slot for the rest of the match. | Automatic Instant activation | — | Korrigan’s Workshop |
Which gumballs to bring?
- Solo: Guardian Angel, Will to Live and Granite Heart cover your downs; Thick Blood and Hasty Soul are the Classic safety nets.
- In a squad: Shared Breath, Great Pardon, Path of Souls to pick the others up; Share of the Loot to share points.
- To get ahead fast: Korrigan’s Treasure, Fair Day (all your purchases free for 60 seconds: head for the Forge of Ys and the perk machines), Korrigan’s Forge.
- High rounds: End of Watch (ends the round, but not during a boss fight, an Easter egg step or while a Diver is around), Sea Fog, Time Stands Still, Ankou’s Gaze.
- Safe Classics: Fairy Fingers, Ankou’s Mist and Sidestep save the day at no cost.
Put Megas that are useful at any time in your pack, or mix them with Classics: a Mega drawn at the wrong moment can be left in the cup, and it then stays in your stock.
Checked against the game on November 7, 2026