Grenades and equipment
On top of your weapons, you carry one lethal item (a grenade or explosive) and one tactical item (a lure or a crowd-control gadget). You pick them in your loadout before the match and throw them with their own keys (see Controls).
Refills and reserve
You can’t buy grenades: they refill on their own.
- At the start of the match (and every time you respawn), you have 2 lethal grenades and one round’s worth of your tactical item.
- Every new round, you get the refill shown in the table (“+2 per round” for lethals), without going over the item’s maximum.
- The Max Ammo power-up also fills your grenades and tactical item to the max.
- The refill never takes anything away: if you have more than the maximum (thanks to a Grenade crate), you keep them.
Two upgrades from the Hideout raise your reserve: the Haversack upgrade of the Mule perk (+1 lethal and +1 tactical max, as long as you have Mule) and the Grenade crate, a workbench consumable (+2 lethal grenades at the start of the match).
Lethal equipment
- Frag grenade: the basic grenade, available from level 1. It bounces and explodes 3.5 seconds after you pull the pin. It’s the only one you can cook (see below).
- Semtex (level 14): it sticks to the first surface or the first dead body it hits, then explodes 2.5 seconds later. Throw it at the lead zombie of a train: it carries it into the middle of the horde.
- Molotov cocktail (level 24): it bursts on impact and leaves a pool of fire for 7 seconds. Ideal in front of a barrier or at the mouth of a corridor the horde must go through.
Your own explosions hurt you (about half as much as a zombie takes, a little less for the Molotov): don’t throw at your feet. The Menhir Skin gumball protects you from all explosion damage for 3 rounds.
Cooking a grenade
With the frag grenade, hold the throw key: the fuse starts burning as soon as you pull the pin, and the grenade flies when you let go. Cooking time comes off the fuse: a grenade cooked for two seconds explodes a second and a half after the throw, giving zombies no time to scatter. If you hold it for more than 3.5 seconds, it explodes in your hand.
The Ankou’s Web perk
With the Ankou’s Web perk, your lethal item is replaced by a web grenade: it goes off after a short delay and sticks nearby zombies in place for 8 seconds, barely able to move. It can’t be cooked.
Tactical equipment
- Stun grenade (level 1): a blast and flash that stun nearby dead for a few seconds. Perfect for breaking out of a corner or reviving a downed teammate.
- Korrigan (level 18): a mechanical doll with cymbals that draws in all the dead around for 8 seconds, then explodes very violently. The best tool to catch your breath, reload or cross an area.
- Chasm (level 45): a Project Morgane device that opens a chasm for a few seconds and sucks in the dead. Regular zombies and hounds crushed at its core die instantly; tougher enemies (Divers, bosses) take heavy damage instead.
Mystery Box tacticals
The Korrigan and the Chasm can also come out of the Mystery Box (never the stun grenade, nor the tactical you already carry). Taking it replaces your tactical item, delivered with a full reserve: it’s the way to get a Chasm long before level 45.
Unlocking equipment
Loadout equipment unlocks with your player level (see Levels, ranks and prestige): frag grenade and stun grenade from the start, Semtex at level 14, Korrigan at level 18, Molotov cocktail at level 24 and Chasm at level 45. You pick them in Loadouts, which open at level 5 (see Levels, ranks and prestige). After a prestige, everything stays unlocked.
All equipment
| Name | Max | Restocked per Round | Unlock |
|---|---|---|---|
| Frag grenade F1 defensive grenade with a grooved body. 3.5 s fuse: pull the pin, count, throw. Hold to cook it. | 4 | 2 | Level 1 |
| Semtex Sticky plastic explosive charge: it sticks to the first surface or dead it hits, then explodes 2.5 s later. | 4 | 2 | Level 14 |
| Molotov cocktail Bottle of gasoline and tar with a rag fuse: it shatters on impact and leaves a pool of fire for 7 s. | 4 | 2 | Level 24 |
| Name | Duration | Max | Restocked per Round | Unlock | Mystery Box |
|---|---|---|---|---|---|
| Korrigan Clockwork korrigan doll with cymbals and a shrill laugh: it draws every dead nearby for 8 s… then explodes. | 8 s | 3 | 1 | Level 18 | Yes |
| Stun grenade Blast-and-flash grenade: stuns the dead for 4.5 s within an 8 m radius. | 4.5 s | 3 | 2 | Level 1 | No |
| Chasm Project Morgane singularity device: for 5.5 s it opens a chasm that sucks in and grinds up the dead. | 5.5 s | 2 | 1 | Level 45 | Yes |
Checked against the game on November 8, 2026