Settings
Settings open from the main menu, or in a match from the pause menu (Esc). They are split into five tabs: Graphics, Audio, Controls, Gameplay and Account.
- Every change is applied and saved instantly; hover over a setting to read its description.
- A setting that differs from its default is marked “Modified”. Reset tab to defaults resets the whole tab.
- Settings are saved on this device: the Discord app and discord.com in a browser each keep their own; your progress, on the other hand, lives on your account.
Graphics
Presets and automatic detection
The Preset adjusts every quality setting at once: Low, Medium, High or Ultra. Touching an individual setting switches to “Custom”. High aims for 60 frames per second on a mid-range graphics card.
On first launch, the game picks the preset itself based on your graphics card, processor and memory:
| Detected machine | Preset |
|---|---|
| Software rendering (no graphics acceleration), phone or tablet chips | Low |
| Intel integrated graphics (HD, UHD, Iris and Iris Xe), GeForce GT and GTX older than the 900 series | Low |
| Entry-level card, integrated Radeon, base Apple M, unknown card | Medium |
| GeForce GTX 1070 / 1660 and up, RTX, Radeon RX, Intel Arc, Quadro, Apple M Pro / Max / Ultra | High |
| RTX x070, x080, x090 of the 30, 40 and 50 series; Radeon RX 6800 and up, RX 7700 and up, RX 9000 | Ultra |
The result is capped at Medium if the computer has 4 cores or fewer, or 4 GB of memory or less, and at Low with 2 cores or 2 GB. You can then switch presets freely. If you keep a preset as is, it follows the adjustments made by game updates.
During a match, if your machine stays below 30 frames per second (average over 8 seconds, stutters included, measured after 15 seconds of play), the game lowers quality by one step: the preset below, then render scale to 50% once on Low. One step per match: it fully applies from your next match, and only the resolution drops right away (recompiling effects mid-match would freeze the picture). A message tells you so. It never raises quality on its own, and stops touching anything as soon as you are on “Custom” or change a setting during the match. If it is still too slow on an Intel chip, it suggests using the PC’s NVIDIA or AMD card if it has one (see the FAQ).
Preset values
| Setting | Low | Medium | High | Ultra |
|---|---|---|---|---|
| Render scale | 75% | 90% | 100% | 100% |
| Shadows | Off | Low | High | Ultra |
| Ambient occlusion | no | no | yes | yes |
| Bloom | no | yes | yes | yes |
| Anti-aliasing | FXAA | FXAA | SMAA | SMAA |
| Texture quality | Low (512) | Medium (1024) | Medium (1024) | High (2048) |
| Particles | 40% | 70% | 100% | 130% |
| Dynamic lights | 6 | 8 | 10 | 14 |
| Volumetric effects | no | yes | yes | yes |
| Draw distance | 120 m | 180 m | 260 m | 400 m |
| Decals | 60 | 120 | 200 | 320 |
Quality settings
- Render scale (50 to 100%): the image’s internal resolution. This is the setting that gains the most frames per second, at the cost of sharpness. On a high-density screen (Mac Retina, Windows scaling), the image is never computed with more pixels than a 1080p screen, except on Ultra. Below the screen’s resolution, a sharpening pass brings detail back.
- Shadows: shadows from the moon, lanterns and lighthouse. “Ultra” is expensive.
- Ambient occlusion: darkens corners and ground contact.
- Bloom: glow around lights (lanterns, neon, the lighthouse beam, the glow of Ys).
- Anti-aliasing: None, FXAA (light, slightly blurry) or SMAA (sharper).
- Texture quality: 512, 1024 or 2048; high values use more video memory.
- Particles (25 to 150%): rain, spray, sparks, smoke, blood.
- Dynamic lights (2 to 16): scenery lamps lit at the same time around you. Too few, and a nearby room may stay dark until you walk in.
- Volumetric effects: lit fog and light shafts in the mist.
- Draw distance (80 to 500 m) and Decals (20 to 400 impacts, scorch marks and puddles kept).
Image
- Brightness (50 to 150%): adjust until the left symbol is barely visible, the middle one visible and the right one clearly visible.
- Motion blur: off by default.
- Frame rate limit: see below.
- Show FPS: shows frames per second and latency at the top of the screen during the match.
Frame rate limit
Rather than rendering as many frames as possible, the game locks its frame rate to your screen’s refresh rate: every frame stays on screen for the same time, which is smoother than a higher but uneven frame rate.
- Auto (default): the game picks the highest rate your machine holds without stutter, at least 50 frames per second; if it cannot, or if the limit would cost more than 15% of frames (240 Hz screen: 80 steady frames instead of ~110), it does not limit.
- Screen refresh rate (for example “144 FPS (screen)”) or a fraction of it (72, 48 FPS…), down to 30 frames per second at the lowest.
On a laptop or a machine that runs hot, a lower but steady limit is often more pleasant.
Audio
| Setting | Default | What it controls |
|---|---|---|
| Master volume | 80% | The whole game, applied on top of the other categories. |
| Music | 60% | Menu music, round themes, secret song and final fight. |
| Sound effects | 90% | Weapons, zombies, footsteps, storm, surf, interface. Sound is 3D-spatialized: headset recommended. |
| Voices | 90% | Character lines, announcer, Project Morgane radio transmissions. |
| Subtitles | on | Shows lines and transmissions on screen. |
Test sound plays a test sound. Voices are always in French; subtitles follow the chosen language.
Controls
The Controls tab lists every action by group, with two possible keys each. Click a key to rebind it, Esc to cancel, Backspace to clear; Default controls restores everything. The full list of keys is on Controls.
Gameplay
Camera and actions
| Setting | Default | Range / options |
|---|---|---|
| Field of view | 90° | 65 to 110° |
| Mouse sensitivity | 1.00 | 0.10 to 10.00 (1.0 = 0.0022 radian per pixel) |
| ADS sensitivity | ×0.80 | ×0.30 to ×1.50, on top of the optic’s magnification |
| Invert Y axis | no | |
| Aim | Hold | Hold / Toggle |
| Crouch | Toggle | Hold / Toggle (while sprinting, the press triggers a slide) |
| Auto sprint | no | Sprints as soon as you move forward, within stamina limits |
Interface and language
- Language: “Automatic” (the language detected on your computer) or a fixed choice, Français, English, Español or Русский. It applies to menus, the in-game HUD and subtitles; voices stay in French.
- Crosshair (on): hip-fire crosshair, always hidden on Realistic difficulty.
- Hitmarkers (on): visual and audio confirmation of every hit, in red for a kill.
- Damage numbers (off): damage shown above enemies.
- On-screen XP (on): “+50 XP Kill” to the right of the crosshair.
Content
Blood and gore: Off by default (no blood or dismemberment, hits raise a dark dust), Reduced (subtle blood, no dismemberment or puddles) or Normal (blood, severed limbs, on-screen splatter). The change applies right away; stains already painted on the map disappear at the next match.
Account
The Account tab shows your name and account type (Discord), and gives access to:
- Legal information: Legal notice, Privacy policy, Terms of use (
/legal/…pages, in French, English, Spanish or Russian depending on your language); - Notifications: “Direct messages from the ANKOU bot (Hideout projects, reminders when I’m away)”, and “Enable direct messages” until they’re enabled (comes with a gift, The Hideout);
- Performance data: “Send performance measurements from my matches” (on by default) — frame rate, loading time, latency, crashes and graphics card name, kept for 90 days, never shared, to find what makes the game lag or crash. Applies from your next match;
- Delete account: see below.
Deleting your account
Delete my account… permanently erases your profile and all your progress (levels, weapons, camos, Battle Pass, Ankou Coins — purchased ones included —, Moon Nectar), your match history, your friends and your friend requests. To confirm, type the word DELETE. It is irreversible. With Discord, you can always come back: a new blank account will be created.
Performance tips
If the game lags, go in this order:
- Drop to the preset below (High → Medium → Low).
- Lower the render scale (90%, then 75%, even 60%): it is the clearest gain.
- Turn off shadows, then volumetric effects and ambient occlusion.
- Reduce particles and dynamic lights.
- Leave the frame rate limit on Auto, or set a lower but steady rate.
- Turn on Show FPS to measure the effect of each change.
Outside the game:
- On a laptop, plug in the charger and make sure Discord (or your browser, if you play on discord.com) uses the dedicated graphics card and not the integrated chip (in Windows: Settings › System › Display › Graphics, choose “High performance” for Discord or your browser).
- Make sure hardware acceleration is on in Discord (and in your browser if you play on discord.com). When it’s missing, a banner says so in the menus (“Your graphics card isn’t being used”).
- Close demanding tabs and programs (video, other games).
More leads in the FAQ and troubleshooting.
Checked against the game on November 10, 2026