Characters
Four survivors stand up to the Ankou’s Drowned in the winter of 1946. Each player plays one of them: you pick them in the lobby, and a character can only be taken by one player at a time.

Skipper of the trawler “Le Morgane”: gruff, superstitious and unkillable. Knows every reef of Ker-Ys and every legend that goes with it.

FFI liaison agent during the war, and a crack shot. Back on the island to look into the disappearance of her brother, a guard at the bunker.

The island’s parish priest. He has heard the confessions of the whole village… and those of Project Morgane. His faith wavers, not his aim.

Alsatian physicist, Dr. Kervran’s right-hand man. He knows what the Ys Element has awakened — and he feels responsible for every death.
Choosing your character
- In the lobby, click your portrait (in the squad) to open the character selection, and pick a free survivor. If they are already taken, their card tells you by whom.
- The last character you picked in a lobby becomes your favorite: they are offered first in your next lobby if free. Otherwise, you get the first available survivor.
- Your character changes nothing in gameplay: health, speed, weapons and perks are the same for everyone. It changes the voice, the lines and the look (hands in first person, the figure your teammates see).
The characters speak in French, with subtitles in the game’s language. They react to what happens: round start, headshot, kill streak, good or bad Mystery Box pull, perk, Forge of Ys, going down, revives, low ammo, power-ups, the arrival of hounds or a Diver, bosses, Easter eggs, wonder weapons… In the Nec Mergitur Métro, they have lines of their own for the map (trains, rat swarms…).
Yann-Ber Le Bihan

The skipper of the trawler “Le Morgane”: a gruff, superstitious old sea dog who swears in Breton and compares every Drowned to a catch.
“They’re biting tonight. Ready the gaffs.”
“Up, cabin boy! No napping on watch.”
“This didn’t come from the hardware store in Douarnenez!”
Soazig Kerlann

A former FFI liaison agent and crack shot: cool and blunt, she talks like she is still in the field and has never really left the war.
“Same war, different uniforms.”
“I’ve had better than this airdropped to me.”
“Rats! Use your knives, don’t waste bullets.”
Père Alan Morvan

The island’s parish priest, who knows the secrets of the whole village and those of Project Morgane. He prays, he doubts, and he shoots straight; his humor is as black as his cassock.
“Lord, have mercy on these poor souls… and guide my bullets.”
“The Lord works in mysterious ways. So does this box.”
“Rise and walk!”
Dr Mathis Keller

The Alsatian physicist who worked with Dr. Kervran on the Ys Element. He analyzes everything, lets German oaths slip, and carries the guilt of what the project awakened.
“They’re back… exactly as my projections predicted. That’s the worst part.”
“Statistically disappointing.”
“Physics doesn’t allow this. And yet!”
Dr Keller also gave his name to the laboratory in the Hideout, where perk augments are researched (see Perks).
Checked against the game on November 7, 2026