Privacy Policy
This English translation is provided for information only. In case of any discrepancy, the French version prevails.
This page explains what data the game ANKOU (the game’s website and the Discord Activity) stores, why, for how long, and how to exercise your rights, in accordance with the General Data Protection Regulation (GDPR) and the French Data Protection Act (loi Informatique et Libertés).
Data controller
The game’s publisher (see the legal notice) — contact: theowincke@live.fr.
Data stored and purposes
| Data | Why |
|---|---|
| Sign-in with Discord: Discord ID, username, display name, avatar address (OAuth2 “identify” scope; in the Activity, the game also requests “rpc.activities.write” to show your game status in Discord). | Create your account and recognize you each time you sign in; show your name and avatar to other players. |
| Discord Activity: ID of the Activity instance, of the voice channel and of the Discord server where it is launched. The game server gets them from Discord’s API, which also tells which accounts are connected to the instance, in order to check that you are one of them. | Bring players from the same voice channel into the same squad; leaderboards specific to each Discord server. Only the server ID is stored in the database, with the match history; the instance and channel IDs stay in memory for the lifetime of the game lobby (the instance ID may also appear in the technical logs). |
| Guest account: the chosen name. | Play without a Discord account. |
| Progression: levels, XP, prestige, unlocked weapons and attachments, camos, loadouts, challenges, achievements, Battle Pass, Ankou Coins, Moon Nectar, gumballs, emblem and title. | Save your progression between matches. |
| Match history: date, map, difficulty, round reached, statistics of each player (name, character, kills, revives, points…) and, for a match launched in the Activity, the Discord server ID. | End-of-match screen, history, statistics and leaderboards (global and per Discord server). |
| Friends: friends list, sent and received requests, last seen; online status (menu, lobby, match). | Friends system, invites and “Join”. Your status is only shown to your friends. |
| Ferryman of Souls referrals: the account that brought you in, the link it came from, arrival and confirmation dates; the same information for your recruits. | Reward players who bring in new players and prevent abuse (Discord account age read from its ID, a single referral per Discord account). |
| Gifts between friends: who gave what, to whom and when. | Deliver and announce gifts, limit how many can be given per day. |
| Purchases: the purchase’s Discord ID, pack bought, Coins credited, date, whether it was a test purchase. The payment itself is handled by Discord: the game receives neither payment details nor the amount paid. | Credit each purchase exactly once, show your purchases, handle a complaint or a dispute. |
| Sharing on Discord: the end-of-match image you choose to share and the text of its preview. The game sends them to Discord with your Activity’s authorization (Discord token, never stored by the game). | Post your result on Discord, wherever you decide. |
| Sessions: session ID, creation, expiry and last activity dates, browser type (“user-agent”). | Keep you signed in and protect your account (at most 20 sessions per account). |
| IP address: used only in memory, never stored by the game. | Limit abuse (bursts of account creation, repeated requests). |
| Match performance measurements: frames per second (average, slowest 1 %, stutters), loading time and progress, latency, graphics context losses and game errors (with the text of the latest one), graphics card name, time to compute a frame, screen pixel density, number of processor cores, browser language, rendering quality and resolution, platform (Discord app, Discord in the browser, mobile, website) and browser family, plus the moment you leave the match (round, duration, phase) and, during your first match, the step reached in the beginners’ training. Sending can be turned off in Settings › Account. | Find and fix what makes the game lag or crash (machines that are too slow, graphics drivers, loading that takes too long). |
| Direct messages from the game’s bot (when Discord allows it: a shared server or the app added to your account): Hideout project completions, reminders when you’re away (three at most per absence, after 2, 6 and 14 days; can be turned off, like project completions), a welcome message when you enable messages, and a single message to a new player who left quickly. The date of your last login is used to schedule reminders. Replies you write to the bot are forwarded to the developer by Discord direct message; the game does not store them. | Let you know about your projects; remind you the game is waiting for you; understand why new players leave in order to improve the game. |
| Posts opened in the “aide-help” and “bugs” forums of the ANKOU Discord server: post title and text. They are sent to Anthropic (Claude model, processed in the United States) to write an answer based on the wiki or a summary of the report, posted in the thread. Under its commercial terms, Anthropic does not use them to train its models. The game does not store these texts. | Answer questions quickly and triage reported bugs. |
| Server technical logs: connections, account creations, matches (name and account ID). | Diagnose outages and abuse. |
Your public profile (name, Discord username, avatar, level, emblem, title, statistics and leaderboards) is visible to other players. If the game server is linked to a community Discord channel, round records, completed Easter eggs and prestige promotions are announced there with the names of the players involved.
What the game does not do
No advertising, no advertising cookies, no resale of data: the performance measurements above are only used to improve the game and are shared with no one. The fonts and all of the game’s resources are served by our own servers. The only exceptions: sign-in with Discord and the display of players’ Discord avatars, loaded from Discord’s image servers.
Website audience measurement
The public website and the wiki use Umami, a statistics tool hosted on our own servers, to learn which pages are viewed, where visitors come from and which buttons lead to the game. It records the page visited, the referring site, the device type, browser, operating system, screen size and language, as well as the country, region and city derived from your IP address, with a non-reversible visit identifier. It sets no cookies, writes nothing to your browser, does not keep your IP address and does not link your visits to your account. The game itself sends nothing to this tool. This measurement relies on the publisher’s legitimate interest in understanding how the website is used (Art. 6(1)(f)); to object, turn on “Do Not Track” in your browser.
Storage in your browser
The game stores in your browser’s local storage (localStorage / sessionStorage) your session token, your settings (graphics, audio, controls) and a technical measurement of loading time. These items are strictly necessary for the game to work and are not used for any tracking.
Legal basis
The processing is necessary to provide the game you use (performance of a contract, Art. 6(1)(b) GDPR). Abuse prevention relies on the publisher’s legitimate interest in protecting the service (Art. 6(1)(f)). Keeping purchases after an account is deleted relies on the publisher’s legal obligations and on its legitimate interest in proving that Coins were delivered in case of a dispute (Art. 6(1)(c) and 6(1)(f)). Performance measurements rely on the publisher’s legitimate interest in making the game run properly on players’ machines (Art. 6(1)(f)); you can object at any time by turning off their sending in Settings › Account (applies from the next match).
Recipients and hosting
The data is hosted in France by OVH SAS (Roubaix), the hosting processor. It is not shared with any other third party. When you sign in with Discord or use the Activity, Discord also processes your data under its own privacy policy (discord.com/privacy).
Retention periods
- Discord account, progression, history and friends: as long as the account exists.
- Guest account: deleted automatically, with all its progression, once its last session has expired.
- Sessions: 30 days at most.
- Performance measurements: 90 days, then erased automatically (immediately with the account).
- Website audience measurement: 25 months, then erased.
- Referrals: once a recruit’s account is deleted, an encrypted fingerprint (HMAC) of their Discord ID is kept, without the ID itself, so that the same Discord account can never be referred twice.
- Purchases: 10 years from the purchase, including after the account is deleted (proof of delivery, disputes, accounting obligations), then erased automatically.
- Technical logs: erased as they rotate (50 MB at most) and with each server update.
Your rights
You have the right of access, rectification, erasure, restriction, portability and objection. To erase all your data immediately (except purchases, see “Retention periods”), use Settings › Account › Delete my account in the game. For any other request, write to theowincke@live.fr; you will receive an answer within one month. You can also lodge a complaint with the CNIL, the French data protection authority (www.cnil.fr).
Security
Encrypted connections (HTTPS), signed and revocable session tokens, authoritative game server (players’ actions are checked on the server side).